Age | Commit message (Expand) | Author | Files | Lines |
2014-09-25 | Tile, Hex: add hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -0/+14 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 1 | -6/+0 |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 1 | -2/+29 |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 1 | -0/+2 |
2014-09-23 | Hex: add overlay index constants | Jérémy Zurcher | 1 | -0/+5 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 1 | -7/+11 |
2014-09-22 | coding style | Jérémy Zurhcer | 1 | -4/+4 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -2/+3 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 1 | -2/+2 |
2014-09-21 | fix Hex and GameFactory to follow TileOverlays | Jérémy Zurcher | 1 | -27/+7 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -0/+3 |
2014-09-17 | rename | Jérémy Zurcher | 1 | -15/+60 |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 1 | -0/+6 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 1 | -0/+18 |