Age | Commit message (Expand) | Author | Files | Lines |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 1 | -1/+3 |
2014-11-17 | Tile,Hex: replace int defenseFor(Pawn, Pawn, Board.PawnCollection) with int d... | Jérémy Zurcher | 1 | -30/+2 |
2014-11-17 | Hex: use isA(...) | Jérémy Zurcher | 1 | -7/+8 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 1 | -1/+7 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Tile,Hex: int costFrom(Pawn, Orientation, boolean) -> int costFrom(Pawn, Orie... | Jérémy Zurcher | 1 | -2/+2 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 1 | -0/+1 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 1 | -6/+4 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 1 | -1/+2 |
2014-10-28 | TileSet,Hex: do not crash callint iterator().next() when empty | Jérémy Zurcher | 1 | -0/+1 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 1 | -2/+1 |
2014-10-28 | Hex: add Unit getUnit() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -3/+3 |
2014-10-15 | Hex: improve debug output | Jérémy Zurcher | 1 | -3/+4 |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Hex: add defense debug | Jérémy Zurcher | 1 | -0/+1 |
2014-10-13 | Tile,Hex: add int defenseFor(Pawn, List<Pawn>) | Jérémy Zurcher | 1 | -0/+33 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 1 | -0/+1 |
2014-10-08 | Hex: clarify constants | Jérémy Zurcher | 1 | -7/+7 |
2014-10-07 | add assist pawn overhead | Jérémy Zurcher | 1 | -0/+1 |
2014-10-07 | Pawn: add toString() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-05 | Hex: remove boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -13/+0 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -3/+2 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -2/+3 |
2014-10-01 | add hex overlays MOVE and ROSE | Jérémy Zurcher | 1 | -0/+2 |
2014-10-01 | rework hex overheads images | Jérémy Zurcher | 1 | -3/+4 |
2014-09-30 | Tile: occupied() -> isEmpty() && hasUnits() | Jérémy Zurcher | 1 | -4/+4 |
2014-09-30 | Tile/Hex: add blockLineOfSightFrom(Tile) | Jérémy Zurcher | 1 | -0/+12 |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 1 | -0/+6 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 1 | -13/+2 |
2014-09-25 | Tile, Hex: add hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -0/+14 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 1 | -6/+0 |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 1 | -2/+29 |
2014-09-23 | add Hex.OFFMAP | Jérémy Zurcher | 1 | -0/+2 |
2014-09-23 | Hex: add overlay index constants | Jérémy Zurcher | 1 | -0/+5 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 1 | -7/+11 |
2014-09-22 | coding style | Jérémy Zurhcer | 1 | -4/+4 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -2/+3 |
2014-09-21 | update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreen | Jérémy Zurcher | 1 | -2/+2 |
2014-09-21 | fix Hex and GameFactory to follow TileOverlays | Jérémy Zurcher | 1 | -27/+7 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -0/+3 |
2014-09-17 | rename | Jérémy Zurcher | 1 | -15/+60 |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 1 | -0/+6 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 1 | -0/+18 |