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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
Ctrl.java
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Author
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2014-11-04
Ctrl: keep track of current StateType, notify Hud on change
Jérémy Zurcher
1
-1
/
+5
2014-11-02
Ctrl: fix battle.checkVictory()
Jérémy Zurcher
1
-2
/
+2
2014-11-02
Player,Hud: move all graphics from Player to Hud
Jérémy Zurcher
1
-0
/
+3
2014-11-01
Battle: add public boolean checkVictory(Ctrl ctrl); and implement it
Jérémy Zurcher
1
-0
/
+3
2014-11-01
Ctrl: keep a final ref to the Battle
Jérémy Zurcher
1
-0
/
+2
2014-10-31
Map,States: implement infantry move after successfull attack
Jérémy Zurcher
1
-0
/
+6
2014-10-28
Map: replace ...Count() with direct calls
Jérémy Zurcher
1
-1
/
+1
2014-10-18
Ctrl: map must be created before states
Jérémy Zurcher
1
-5
/
+5
2014-10-18
add Battle battles/BattleCommon battles/BattleFake
Jérémy Zurcher
1
-6
/
+6
2014-10-17
Ctrl: use Player player,opponent and swap them on turn end
Jérémy Zurcher
1
-23
/
+14
2014-10-17
Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...
Jérémy Zurcher
1
-1
/
+0
2014-10-17
Army: goes from game to engine
Jérémy Zurcher
1
-0
/
+1
2014-10-17
Player: add getName()
Jérémy Zurcher
1
-1
/
+1
2014-10-17
Hud: add notify(String) use it from Ctrl and StateSelect
Jérémy Zurcher
1
-1
/
+1
2014-10-17
Hud: use player instead of player.flag
Jérémy Zurcher
1
-1
/
+0
2014-10-17
Factory: has a TankOnTank ref
Jérémy Zurcher
1
-1
/
+1
2014-10-17
Player: currentPlayer()/otherPlayer() -> player()/opponent()
Jérémy Zurcher
1
-21
/
+21
2014-10-16
TankOnTank: owns Config now
Jérémy Zurcher
1
-2
/
+2
2014-10-16
Ctrl: it is hold in TankOnTank, and recieves Config at construction
Jérémy Zurcher
1
-12
/
+8
2014-10-14
Click on Flag to end current player's turn
Jérémy Zurcher
1
-0
/
+6
2014-10-14
add promote action
Jérémy Zurcher
1
-0
/
+6
2014-10-14
Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla...
Jérémy Zurcher
1
-12
/
+23
2014-10-13
GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th...
Jérémy Zurcher
1
-0
/
+6
2014-10-13
Ctrl: currentPlayer.turnStart()
Jérémy Zurcher
1
-0
/
+2
2014-10-13
clean debug System.err
Jérémy Zurcher
1
-4
/
+3
2014-10-12
extract Ctrl.Config -> Config
Jérémy Zurcher
1
-21
/
+0
2014-10-12
GameState* -> State
Jérémy Zurcher
1
-16
/
+16
2014-10-12
rename GameFactory -> Factory
Jérémy Zurcher
1
-3
/
+3
2014-10-12
rename GameCtrl -> Ctrl
Jérémy Zurcher
1
-0
/
+180