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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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root
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core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
Battle.java
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Author
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2014-11-20
engine.TileSet/Zone are dead: welcome game.HexSet/Zone
Jérémy Zurcher
1
-1
/
+1
2014-11-19
adapt Battles to fix to Player and Ctrl
Jérémy Zurcher
1
-1
/
+3
2014-11-18
Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ...
Jérémy Zurcher
1
-0
/
+2
2014-11-18
engine.EntryPoint -> engine.Zone
Jérémy Zurcher
1
-2
/
+2
2014-11-17
Battle: getReinforcement(Ctrl) -> getReinforcement(Ctrl, Map)
Jérémy Zurcher
1
-1
/
+1
2014-11-17
Battle,Ctrl: add boolean getReinforcement(Ctrl)
Jérémy Zurcher
1
-0
/
+2
2014-11-16
Battle: setup(Map, Player, Player) -> setup(Ctrl, Map)
Jérémy Zurcher
1
-1
/
+1
2014-11-16
Battle: getFirstPlayer(), getSecondPlayer() -> getPlayer(boolean first, boole...
Jérémy Zurcher
1
-3
/
+1
2014-11-16
Battle: code reorder
Jérémy Zurcher
1
-3
/
+3
2014-11-16
Battle: add boolean deploymentDone(Player player)
Jérémy Zurcher
1
-0
/
+2
2014-11-12
Battle: add StateType getState(Player player)
Jérémy Zurcher
1
-0
/
+2
2014-11-12
Board,Map...: fix findEntryPoint(...)
Jérémy Zurcher
1
-5
/
+2
2014-11-10
Battle: add Position getHudPosition(Player player)
Jérémy Zurcher
1
-0
/
+3
2014-11-06
Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl)
Jérémy Zurcher
1
-1
/
+1
2014-11-05
Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player)
Jérémy Zurcher
1
-0
/
+9
2014-11-01
Battle: add public boolean checkVictory(Ctrl ctrl); and implement it
Jérémy Zurcher
1
-1
/
+1
2014-10-18
add Battle battles/BattleCommon battles/BattleFake
Jérémy Zurcher
1
-0
/
+18