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path: root/core/src/ch/asynk/tankontank/engine
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2014-11-16EntryPoint: add public Orientation orientationJérémy Zurcher1-0/+1
2014-11-15Orientation: addstatic Orientation fromAdj(Tile from, Tile to)Jérémy Zurcher1-0/+5
2014-11-14Pawn,Board,Map,StateRotate: use regular move for rotationJérémy Zurcher2-23/+0
2014-11-14Pawn: add boolean isRotation() {distance == 0}Jérémy Zurcher1-0/+5
2014-11-14PossiblePaths: support rotation has moves of distance 0 and cost 0Jérémy Zurcher1-14/+17
2014-11-14PossiblePaths: add boolean isSet()Jérémy Zurcher1-0/+5
2014-11-14Pawn: default mvt cost is 0Jérémy Zurcher1-1/+1
2014-11-14Pawn: protect against HQ activation move debugJérémy Zurcher1-1/+3
2014-11-14Naming attack -> engagement - move -> movementJérémy Zurcher4-36/+36
2014-11-13engine/Player Pawn: add is(Faction)Jérémy Zurcher2-0/+10
2014-11-12Board,Map...: fix findEntryPoint(...)Jérémy Zurcher1-27/+16
2014-11-12add engine/EntryPointJérémy Zurcher1-0/+11
2014-11-10Pawn,Unit: fix the way the Unit is marked has movedJérémy Zurcher1-0/+5
2014-11-09Image: remove blocked and visible as it is no more used in HudJérémy Zurcher1-9/+0
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-1/+0
2014-11-05Pawn: add centerOn(flaot, float)Jérémy Zurcher1-0/+5
2014-11-05Pawn: add enterBoard(Tile, Orientation)Jérémy Zurcher1-0/+10
2014-11-05Player: add unitEntry(Pawn) and revertUnitEntry(Pawn)Jérémy Zurcher1-0/+12
2014-11-05Pawn: add getPreviousTile()Jérémy Zurcher1-0/+5
2014-11-05Pawn: enter/rotate/move/attack -> move() and attack()Jérémy Zurcher2-6/+4
2014-11-05Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.MoveJérémy Zurcher1-4/+4
2014-11-05Board: call pawn.move.setRotation(...) in rotatePawn(...)Jérémy Zurcher1-0/+1
2014-11-05PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ...Jérémy Zurcher2-0/+13
2014-11-05add Pawn.MoveJérémy Zurcher1-0/+41
2014-11-05Pawn.Attack: .reset() and .toString()Jérémy Zurcher1-2/+19
2014-11-05PosisblePaths: fix cost computationJérémy Zurcher1-6/+6
2014-11-05PossiblePaths: fix findAllPaths(...) roadMarch overriding when trying adjacentsJérémy Zurcher1-4/+4
2014-11-05Board: findBestEntry(...) returns Orientation, not TileJérémy Zurcher1-5/+5
2014-11-05Pawn,Unit: add enter(int cost)Jérémy Zurcher1-0/+1
2014-11-05PossiblePaths: first call init(Pawn, Tile from) then build(Tile to)Jérémy Zurcher1-9/+6
2014-11-05PossiblePaths: support int init(Pawn pawn, Tile from, Tile to)Jérémy Zurcher1-6/+12
2014-11-05Board: add Tile getAdjTileAt(Tile, Orientation) and Tile findBestEntry(Pawn, ...Jérémy Zurcher1-0/+63
2014-11-05Tile,Hex: int costFrom(Pawn, Orientation, boolean) -> int costFrom(Pawn, Orie...Jérémy Zurcher3-12/+10
2014-11-04Image: add public blockedJérémy Zurcher1-2/+5
2014-11-04engine/Player: reinforcement is public -> no need of reinforcementCount()Jérémy Zurcher1-5/+0
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher1-1/+1
2014-11-03engine/Player: replace reinforcementIterator() with List<Pawn> getReinforceme...Jérémy Zurcher1-10/+6
2014-11-03Pawn: do not use image.getXxxx()Jérémy Zurcher1-6/+6
2014-11-02Image: add visibleJérémy Zurcher1-0/+13
2014-11-02engine/Player: add reinforcementCount()Jérémy Zurcher1-0/+5
2014-11-01engine/Player: add getFaction()Jérémy Zurcher1-0/+5
2014-11-01Player: add int unitsLeft()Jérémy Zurcher1-0/+5
2014-11-01remove unnecessary commentsJérémy Zurcher2-2/+0
2014-11-01Pawn: add attack.calculus String and feed itJérémy Zurcher2-1/+2
2014-11-01Board: factorize pawn animation codeJérémy Zurcher1-13/+15
2014-10-31Board: on animation first call removePawn(), at the end setPawnOnto() to ensu...Jérémy Zurcher1-1/+9
2014-10-31Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymoreJérémy Zurcher2-17/+3
2014-10-31Board: add of frame of OFFMAP tiles around the boardJérémy Zurcher1-18/+32
2014-10-31update TODO file and TODO/FIXME commentsJérémy Zurcher1-1/+1
2014-10-31Board: movePawn: use possiblePaths.to in RunnableAnimationJérémy Zurcher1-3/+2