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path: root/core/src/ch/asynk/tankontank/engine
AgeCommit message (Expand)AuthorFilesLines
2014-11-01remove unnecessary commentsJérémy Zurcher2-2/+0
2014-11-01Pawn: add attack.calculus String and feed itJérémy Zurcher2-1/+2
2014-11-01Board: factorize pawn animation codeJérémy Zurcher1-13/+15
2014-10-31Board: on animation first call removePawn(), at the end setPawnOnto() to ensu...Jérémy Zurcher1-1/+9
2014-10-31Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymoreJérémy Zurcher2-17/+3
2014-10-31Board: add of frame of OFFMAP tiles around the boardJérémy Zurcher1-18/+32
2014-10-31update TODO file and TODO/FIXME commentsJérémy Zurcher1-1/+1
2014-10-31Board: movePawn: use possiblePaths.to in RunnableAnimationJérémy Zurcher1-3/+2
2014-10-31PossiblePaths: Pawn, Tile, Orientation are publicJérémy Zurcher1-18/+18
2014-10-31Board: collectAttackAssists do not include attack leaderJérémy Zurcher1-1/+1
2014-10-31PossiblePaths: fix path.get(i)Jérémy Zurcher1-2/+9
2014-10-31Tile: implements Iterable<Pawn>Jérémy Zurcher1-1/+1
2014-10-31cleanup XxxCollection interfaces -> PawnSet and TileSetJérémy Zurcher3-50/+0
2014-10-31use new PossiblePaths classJérémy Zurcher3-234/+10
2014-10-31add engine/PossiblePathsJérémy Zurcher1-0/+297
2014-10-31Board,SearcBoard: setAdjacentTiles(...) is public, directly access Tile.col a...Jérémy Zurcher2-9/+9
2014-10-30SearchBoard,Board: sides and distance goes from SearchBoard to BoardJérémy Zurcher2-36/+47
2014-10-30Board: clean up int collectAttackAssists(Pawn, Pawn, Iterator<Pawn>, PawnColl...Jérémy Zurcher1-7/+2
2014-10-30Board: clean up int collectMoveAssists(Pawn, PawnCollection)Jérémy Zurcher1-1/+1
2014-10-30Board,SearchBoard: optimize collectPossibleTargets(Pawn, Iterator<Pawn>, Pawn...Jérémy Zurcher2-8/+8
2014-10-30Tile: remove boolean hasTargetsFor(Pawn)Jérémy Zurcher1-12/+0
2014-10-30Board,SearchBoard: optimize collectPossibleTargets(Pawn, Board.PawnCollection)Jérémy Zurcher2-8/+14
2014-10-30Board,SearchBoard: optimize collectPossibleMoves(Pawn, Board.TileCollection)Jérémy Zurcher2-13/+9
2014-10-30SearchBoard: must be carefull with boolean inMap(int col, int row)Jérémy Zurcher1-0/+1
2014-10-30SearchBoard: add and use Tile getTile(Node node) and Node getNode(Tile tile)Jérémy Zurcher1-11/+19
2014-10-30Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn)Jérémy Zurcher2-2/+1
2014-10-29SearchBoard: collectAttack(...) do not yell when the angle attack is not OK, ...Jérémy Zurcher1-3/+1
2014-10-29rename buildXxxYyy(...) -> collectXxxYyy(...)Jérémy Zurcher2-5/+5
2014-10-29add SoundAnimationJérémy Zurcher1-0/+81
2014-10-29Board: remove old commentJérémy Zurcher1-1/+0
2014-10-29Map: activatedPawns is a Board.PawnCollectionJérémy Zurcher1-1/+2
2014-10-29Map,Unit: simplify show/hide functionsJérémy Zurcher3-31/+3
2014-10-29Pawn,Board: give current AnimationSequence size when asking Pawn for itJérémy Zurcher2-9/+9
2014-10-29Pawn: add boolean canBeAttacked(Pawn other)Jérémy Zurcher2-0/+2
2014-10-29Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw...Jérémy Zurcher1-5/+5
2014-10-28Board: fix buildMoveAssists -> collectMoveAssistsJérémy Zurcher1-5/+7
2014-10-28Board: add PawnSet, remove TileListJérémy Zurcher3-18/+27
2014-10-28TileSet,Hex: do not crash callint iterator().next() when emptyJérémy Zurcher1-0/+1
2014-10-28Tile: create stack at Tile constructionJérémy Zurcher1-4/+2
2014-10-28Tile: getIterator() -> iterator(), getTopPawn() goes privateJérémy Zurcher3-11/+18
2014-10-28use 4 atlases, set Unit overlaysJérémy Zurcher2-6/+6
2014-10-28add TileSet extends LinkedHashSet<Tile> implements Board.TileCollectionJérémy Zurcher1-0/+57
2014-10-28Add interface Board.TileCollection extends Collection<Tile>Jérémy Zurcher2-18/+34
2014-10-28TileList: use Collection interfaceJérémy Zurcher1-13/+2
2014-10-28SearchBoard: moves is a SetJérémy Zurcher3-8/+23
2014-10-28TileList: extends ArrayList<Tile>, has a default overlay index, has methods h...Jérémy Zurcher1-33/+14
2014-10-28Board: swallows ArrayList<Vector3> finalPathJérémy Zurcher1-2/+8
2014-10-27Board: do not use GridPoint2, use Pawn, Tile and pawn.getTile()Jérémy Zurcher2-112/+44
2014-10-26Board,Map: possiblePaths is a TileList tooJérémy Zurcher1-12/+9
2014-10-23Map,Board: use TileList and HexList for moves and attacksJérémy Zurcher1-68/+22