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path: root/core/src/ch/asynk/tankontank/engine
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2014-10-06Orientation.fromMove: return KEEP if dx== 0 && dy==0Jérémy Zurcher1-0/+1
2014-10-06SearchBoard.Node: add tString()Jérémy Zurcher1-0/+6
2014-10-06use ArrayList instead of VectorJérémy Zurcher4-42/+41
2014-10-05Board,Map: dispose clears all paths, and setsJérémy Zurcher1-6/+11
2014-10-05Board.nodesToSet is good enoughJérémy Zurcher1-4/+1
2014-10-04Board: use pawn.setPosition(..) instead of pawn.pushMove(..)Jérémy Zurcher1-1/+1
2014-10-04Board: improve disposes()Jérémy Zurcher1-6/+16
2014-10-04Board: remove dead codeJérémy Zurcher1-51/+0
2014-10-04StackedImages: implements DisposableJérémy Zurcher1-1/+8
2014-10-04HeadedPawn: override getOrientation() setPosition(f,f[,f]), setRotation(f)Jérémy Zurcher1-1/+19
2014-10-04Pawn: implements Disposable, cleanupJérémy Zurcher1-82/+53
2014-10-04Tile: implements DisposableJérémy Zurcher1-1/+10
2014-10-04Tile: cleanup, add boolean hasTargetsFor(Pawn pawn)Jérémy Zurcher2-10/+26
2014-10-04Orientation: fix fromMove(...)Jérémy Zurcher1-2/+2
2014-10-04fix according to new assetsJérémy Zurcher2-6/+6
2014-10-04SearchBoard: on filtering if one path matches and has the exact size, chose itJérémy Zurcher1-2/+8
2014-10-04SearchBoard: if distance between from and to is 1, chose this single moveJérémy Zurcher1-2/+9
2014-10-04SearchBoard: fix possibleMovesJérémy Zurcher1-2/+6
2014-10-03MoveToAnimation: fix rotationJérémy Zurcher1-1/+12
2014-10-03Board: fix path, rotate on place then moveJérémy Zurcher1-13/+24
2014-10-03Board: use getHexAt(pawn.getCenter()) to avoid wrong hex if image is bigJérémy Zurcher1-7/+11
2014-10-03Pawn: add Vector2 getCenter()Jérémy Zurcher1-0/+7
2014-10-03Board: use pawn.getPosAt(center, pos)Jérémy Zurcher1-8/+2
2014-10-03Pawn: is no more an imageJérémy Zurcher2-28/+47
2014-10-03remove gfx/MoveableJérémy Zurcher3-27/+3
2014-10-03Pawn: slow dawn pawn move animationJérémy Zurcher1-1/+1
2014-10-03Board: comment out unused methodsJérémy Zurcher1-44/+44
2014-10-03remove debug outputJérémy Zurcher1-1/+0
2014-10-03Board: getFinalPath(...) returns an array of Vector3, add movePawn(...)Jérémy Zurcher1-14/+52
2014-10-03getPawnPosAt(...) has a third intout argumentJérémy Zurcher1-4/+8
2014-10-03Pawn: add AnimationSequence getMoveAnimation(Vector<Vector3> path)Jérémy Zurcher1-0/+21
2014-10-03Pawn: rename path -> movesJérémy Zurcher1-13/+14
2014-10-03Board: API goes GridPoint2Jérémy Zurcher1-66/+46
2014-10-03Board: use Orientation.fromMove(...)Jérémy Zurcher1-19/+2
2014-10-03Orientation: add Orientation fromMove(int col0, int row0, int col1, int row1)Jérémy Zurcher1-0/+18
2014-10-03Orientation: remove useless importJérémy Zurcher1-26/+0
2014-10-03Board.Orientation -> OrientationJérémy Zurcher6-105/+132
2014-10-03Board,SearchBoard: add getFinalPath(getFinalPath(Vector<GridPoint3> path)Jérémy Zurcher2-0/+54
2014-10-02Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...)Jérémy Zurcher2-5/+10
2014-10-02StackedImages: is no longer a Moveable but a DrawableJérémy Zurcher1-58/+8
2014-10-02Board: clean up APIJérémy Zurcher1-11/+35
2014-10-02SearchBoard: fix possiblePaths road marchJérémy Zurcher1-5/+4
2014-10-01Board/SearchBoard: possiblePathsFilterAdd -> possiblePathsFilterToggleJérémy Zurcher2-6/+11
2014-10-01Board -> Tile -> StackedImages: isEnabled(int i) overlaysJérémy Zurcher3-0/+15
2014-10-01Board/SearchBoard: add possiblePathsFilterAdd(int, int, Set<GridPoint2>)Jérémy Zurcher2-4/+46
2014-10-01Board: add possiblePaths(Pawn, int, int, int, int, Set<GridPoint2>)Jérémy Zurcher1-2/+22
2014-10-01Board: searchBoard is protectedJérémy Zurcher1-1/+1
2014-10-01findAllPaths: support roadMarch, do not touch nodes state, returns List<Vecto...Jérémy Zurcher1-28/+25
2014-10-01SearchBoard: add possiblePaths(...) TODO roadMarch supportJérémy Zurcher1-0/+53
2014-10-01Pawn, Image: add protected default constructorJérémy Zurcher2-0/+9