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path: root/core/src/ch/asynk/tankontank/engine
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2014-09-27getPawnPosAt(...) uses Tile.getCenter()Jérémy Zurcher2-13/+8
2014-09-27Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c...Jérémy Zurcher2-13/+18
2014-09-27rework (Basic)Drawable into Drawable->MoveableJérémy Zurcher7-44/+108
2014-09-27overlays clear -> disableJérémy Zurcher3-7/+7
2014-09-26SearchBoard: fix openToAttackFrom() use a queue add fix attackAngleJérémy Zurcher1-30/+52
2014-09-26Pawn: add Board.Orientation getOrientation()Jérémy Zurcher1-0/+5
2014-09-26Orientation: add int allBut(), oppositeSide() -> opposite()Jérémy Zurcher1-2/+8
2014-09-25Board: add openToAttackFrom()Jérémy Zurcher1-0/+15
2014-09-25SearchBoard: add openToAttackFrom() NOT COMPLETEJérémy Zurcher1-0/+90
2014-09-25add Board.Orientation.isInSides(int)Jérémy Zurcher1-0/+5
2014-09-25Tile, Hex: add hasTargetsFor(Pawn)Jérémy Zurcher1-1/+2
2014-09-25Pawn, Unit: add getAttackRangeFrom(Tile)Jérémy Zurcher1-0/+1
2014-09-25SearchBoard: clean upJérémy Zurcher1-19/+23
2014-09-25Pawn.getMvt -> Pawn.getMovementPointsJérémy Zurcher2-2/+2
2014-09-25Pawn, Unit: add int getAngleOfAttack()Jérémy Zurcher1-0/+1
2014-09-25HeadePawn: add protected Board.Orientation orientationJérémy Zurcher1-1/+4
2014-09-25Board.Orientation: getBackSides(), oppositeSide(), left(), right()Jérémy Zurcher1-3/+54
2014-09-25Pawn.roadMarch() -> Pawn.getRoadMarchBonus()Jérémy Zurcher2-2/+2
2014-09-25add Board.distance(int, int, int, int)Jérémy Zurcher1-0/+23
2014-09-25add engine/HeadedPawnJérémy Zurcher1-0/+65
2014-09-24gfx/Image is not abstractJérémy Zurcher1-1/+1
2014-09-24Pawn has overlays thatk's itJérémy Zurcher1-10/+7
2014-09-24draw(Batch batch, float parentAlpha) -> draw(batch)Jérémy Zurcher5-13/+13
2014-09-24translate params are dx, dyJérémy Zurcher3-7/+7
2014-09-24Pawn,Unit,Army: implement isEnemy(Pawn)Jérémy Zurcher1-0/+1
2014-09-24SearchBoard: update if roadMarch and (mvtLeft > bonus) overtake dst.mvtLeftJérémy Zurcher1-2/+4
2014-09-24Tile.roadMarchBonus() -> Pawn.roadMarch()Jérémy Zurcher2-1/+1
2014-09-24Board: plugin SearchBoard, add reachableFrom(Pawn pawn, int col, int row)Jérémy Zurcher1-4/+32
2014-09-24add SearchBoardJérémy Zurcher1-0/+185
2014-09-24Board: remove useless movePawnTo(Pawn pawn, Vector3 coords)Jérémy Zurcher1-6/+0
2014-09-24Board: fix Orientation sides valuesJérémy Zurcher1-4/+4
2014-09-24Pawn and Unit: int getMvt()Jérémy Zurcher1-0/+2
2014-09-24Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom()Jérémy Zurcher1-7/+4
2014-09-23add Hex.OFFMAPJérémy Zurcher1-11/+18
2014-09-23Board.cfg gos protectedJérémy Zurcher1-1/+1
2014-09-23board allocation goes into Board, hex setup goes into MapA extends MapJérémy Zurcher2-3/+18
2014-09-23implement clear overlays in Board/Tile/StackImageJérémy Zurcher3-0/+25
2014-09-23Tile#occupied: prevent null ref accessJérémy Zurcher1-0/+1
2014-09-22Pawn mignt have overlaysJérémy Zurcher1-1/+50
2014-09-22move translate from Drawable to BasicDrawableJérémy Zurcher4-2/+19
2014-09-22correctly manage dragged Pawn and pawnsToDrawJérémy Zurcher1-1/+14
2014-09-22Board: remove fields cols and rowsJérémy Zurcher1-5/+1
2014-09-22Board: cell -> tileJérémy Zurcher1-8/+8
2014-09-22Pawn.Orientation + Tile.Side -> Board.OrientationJérémy Zurcher3-33/+25
2014-09-21Board: add drawing stats to drawDebug(...)Jérémy Zurcher1-0/+30
2014-09-21add Map.enableOverlayOn(...)Jérémy Zurcher2-1/+16
2014-09-21MapNode->Board TileOverlays->Tile PawnImage->PawnJérémy Zurcher6-288/+163
2014-09-21Map: add touch and drag support for testsJérémy Zurcher2-0/+33
2014-09-21MapNode: fix tilesToDraw managementJérémy Zurcher1-1/+2
2014-09-21Node is deadJérémy Zurcher2-9/+5