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path: root/core/src/ch/asynk/tankontank/engine
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2014-10-13Tile,Hex: add int defenseFor(Pawn, List<Pawn>)Jérémy Zurcher1-2/+5
2014-10-13SearchBoard: add validatePathAngle(...) check angle of attack of successful LOSJérémy Zurcher1-5/+23
2014-10-13Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...)Jérémy Zurcher1-19/+10
2014-10-13Board: fix buildAttackAssists(), use Pawn.getCenter() instead of pawn.getPosi...Jérémy Zurcher1-1/+7
2014-10-13Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ArrayList<Gri...Jérémy Zurcher1-0/+20
2014-10-13Board: add GridPoint2 getHexAt(Vector3, GridPoint2)Jérémy Zurcher1-0/+6
2014-10-13SearchBoard: add canAttack(Pawn, int, int, int, int)Jérémy Zurcher1-0/+10
2014-10-12StackedImage,Tile,Map: enable rotation on a specific overlayJérémy Zurcher3-0/+22
2014-10-12Board: setPawnAt returns pawnJérémy Zurcher1-1/+2
2014-10-11HeadedPawn: add toString()Jérémy Zurcher1-0/+6
2014-10-11Pawn: add toString()Jérémy Zurcher1-2/+10
2014-10-10Board: pawns that cannot move cannot assist movesJérémy Zurcher1-1/+2
2014-10-10Pawn: cleanup animations, must set prevPosition when rotate, no need to set f...Jérémy Zurcher1-23/+11
2014-10-10Board: code reorderingJérémy Zurcher1-12/+12
2014-10-10Board: add revertLastPawnMove(), call pawn .move(int) .rotate(Orientation) .r...Jérémy Zurcher1-1/+19
2014-10-10Pawn: add prevPosition, revertPosition(), getRevertLastMoveAnimation()Jérémy Zurcher1-0/+29
2014-10-10Pawn: cleanupJérémy Zurcher1-8/+8
2014-10-10Pawn: add abstract move(int), rotate(Orientation), attack(Pawn), reset(), rev...Jérémy Zurcher1-2/+11
2014-10-10HeadedPawn: setRotation() must set z coordinate of positionJérémy Zurcher1-0/+1
2014-10-09coding styleJérémy Zurcher1-0/+1
2014-10-09SearchBoard,Board: implement pathCost(Pawn, List<Node>)Jérémy Zurcher2-0/+30
2014-10-09Paw,Unit: set fire() rotate() move(in), reset()Jérémy Zurcher1-0/+1
2014-10-09Board: cleanup API, force tests updateJérémy Zurcher1-38/+32
2014-10-09SearchBoard: clean upJérémy Zurcher1-5/+9
2014-10-08Board: close APIJérémy Zurcher1-19/+22
2014-10-08Pawn,Unit: add canMove() and canAttack()Jérémy Zurcher1-0/+2
2014-10-08Board: add buildMoveAssists(), possibleMovesFrom()->buildPossibleMovesFrom(),...Jérémy Zurcher1-2/+17
2014-10-08Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords)Jérémy Zurcher1-10/+14
2014-10-08SearchBoard: possibleMovesFrom fix road marchJérémy Zurcher1-4/+5
2014-10-07Pawn,Unit: add isHq()Jérémy Zurcher1-0/+1
2014-10-07Board: API consistency, rename parametersJérémy Zurcher1-15/+15
2014-10-07Board: add Tile getTileSafe(GridPoint2)Jérémy Zurcher1-0/+5
2014-10-07Orientation: typoJérémy Zurcher1-1/+1
2014-10-07Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2);Jérémy Zurcher1-0/+13
2014-10-07Board: add getTileSafe() and getAdjacentTiles()Jérémy Zurcher1-0/+19
2014-10-07Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point S...Jérémy Zurcher1-1/+2
2014-10-07SearchBoard: oops fix 1 hex moveJérémy Zurcher1-1/+1
2014-10-07Board: add commented debug in getCoordinatePath()Jérémy Zurcher1-0/+7
2014-10-07Orientation: add Orientation fromAdj(int,int,int,int)Jérémy Zurcher1-0/+27
2014-10-07Orientation: remove useless 'Orientation.'Jérémy Zurcher1-7/+7
2014-10-06Board: add rotatePawn(Pawn, Orientation, RunnableAnnimation)Jérémy Zurcher1-0/+11
2014-10-06Pawn: add getRotationAnimation(Vector3)Jérémy Zurcher1-0/+8
2014-10-06Pawn,Board: add a RunnableAnimation to notify the end of the animationJérémy Zurcher2-2/+3
2014-10-06Board: fix nodesToPoints(...)Jérémy Zurcher1-14/+4
2014-10-06Board: clean up getCoordinatePath(...)Jérémy Zurcher1-29/+24
2014-10-06Orientation.fromMove: return KEEP if dx== 0 && dy==0Jérémy Zurcher1-0/+1
2014-10-06SearchBoard.Node: add tString()Jérémy Zurcher1-0/+6
2014-10-06use ArrayList instead of VectorJérémy Zurcher4-42/+41
2014-10-05Board,Map: dispose clears all paths, and setsJérémy Zurcher1-6/+11
2014-10-05Board.nodesToSet is good enoughJérémy Zurcher1-4/+1