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path: root/core/src/ch/asynk/tankontank/engine/gfx
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2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher1-6/+9
2015-01-02remove engine/gfx/Image: use Sprite insteadJérémy Zurcher1-63/+0
2014-12-17DiceAnimation: add translate(), remove set(int, float, float)Jérémy Zurcher1-7/+6
2014-12-16hud: set(...) -> setPosition(...)Jérémy Zurcher1-1/+1
2014-12-11DiceAnimation: add set(result) and set(x, y)Jérémy Zurcher1-0/+11
2014-12-05add DestroyAnimationJérémy Zurcher1-0/+62
2014-12-05Moveable: add setAlpha(float)Jérémy Zurcher1-0/+1
2014-12-05Pawn,HeadedPawn,StackedImages: add setAlpha(float)Jérémy Zurcher1-0/+6
2014-12-05InfantryFireAnimation: improve animationJérémy Zurcher1-10/+6
2014-12-05InfantryFireAnimation: improve shoting animationJérémy Zurcher1-17/+30
2014-12-05InfantryFireAnimation: use completed to hide bullet traceJérémy Zurcher1-5/+4
2014-12-04InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot classJérémy Zurcher1-73/+84
2014-12-04TankFireAnimation,InfantryFireAnimation: offset -> halfWidthJérémy Zurcher2-10/+10
2014-12-03add InfantryFireAnimationJérémy Zurcher1-0/+203
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher1-0/+14
2014-12-03TankFireAnimation: and image tuningJérémy Zurcher1-4/+2
2014-12-03add FireAnimation, static part of TankFireAnimationJérémy Zurcher2-63/+90
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher1-57/+57
2014-12-03animations/Sprites implements DisposableJérémy Zurcher4-5/+12
2014-12-02SpriteAnimation: use SpritesJérémy Zurcher1-23/+10
2014-11-30ShotAnimation: set a START_DELAY at 0.8fJérémy Zurcher1-1/+2
2014-11-30add DiceAnimationJérémy Zurcher1-0/+131
2014-11-30extract Sprites form ShotAnimationJérémy Zurcher2-27/+31
2014-11-29add PromoteAnimationJérémy Zurcher1-0/+97
2014-11-27ShotAnimation: use explosion soundsJérémy Zurcher1-15/+26
2014-11-27ShotAnimation,Map: resetAll() -> resetSound() called just before building ani...Jérémy Zurcher1-1/+1
2014-11-27ShotAnimation: reuse shortShot sound for hitJérémy Zurcher1-0/+1
2014-11-26ShotAnimation: play only 1 long sound, reset in Map.animationsDone()Jérémy Zurcher1-8/+18
2014-11-26add animations/ShotAnimationJérémy Zurcher1-0/+248
2014-11-22Map,SoundAnimation: use config.fxVolumeJérémy Zurcher1-3/+5
2014-11-21Moveable: add Faction getFaction() to interface, Pawn implements itJérémy Zurcher1-0/+3
2014-11-21MoveToAnimation: callbacks float x y are center positionJérémy Zurcher1-3/+5
2014-11-21MoveToAnimation: add callback for leave/enter hex end doneJérémy Zurcher1-0/+28
2014-11-09Image: remove blocked and visible as it is no more used in HudJérémy Zurcher1-9/+0
2014-11-04Image: add public blockedJérémy Zurcher1-2/+5
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher1-1/+1
2014-11-02Image: add visibleJérémy Zurcher1-0/+13
2014-10-29add SoundAnimationJérémy Zurcher1-0/+81
2014-10-17Image: add contains(float, float)Jérémy Zurcher1-0/+5
2014-10-15add gfx/animations/SpriteAnimationJérémy Zurcher1-0/+89
2014-10-15Animation implements Drawable, and has a Moveable, not a PawnJérémy Zurcher4-39/+58
2014-10-15Moveable interface comes in once againJérémy Zurcher2-1/+12
2014-10-12StackedImage,Tile,Map: enable rotation on a specific overlayJérémy Zurcher1-0/+5
2014-10-06use ArrayList instead of VectorJérémy Zurcher1-5/+5
2014-10-04StackedImages: implements DisposableJérémy Zurcher1-1/+8
2014-10-03MoveToAnimation: fix rotationJérémy Zurcher1-1/+12
2014-10-03remove gfx/MoveableJérémy Zurcher3-27/+3
2014-10-02StackedImages: is no longer a Moveable but a DrawableJérémy Zurcher1-58/+8
2014-10-01Board -> Tile -> StackedImages: isEnabled(int i) overlaysJérémy Zurcher1-0/+5
2014-10-01Pawn, Image: add protected default constructorJérémy Zurcher1-0/+4