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path: root/core/src/ch/asynk/tankontank/engine/gfx
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2014-12-03animations/Sprites implements DisposableJérémy Zurcher4-5/+12
2014-12-02SpriteAnimation: use SpritesJérémy Zurcher1-23/+10
2014-11-30ShotAnimation: set a START_DELAY at 0.8fJérémy Zurcher1-1/+2
2014-11-30add DiceAnimationJérémy Zurcher1-0/+131
2014-11-30extract Sprites form ShotAnimationJérémy Zurcher2-27/+31
2014-11-29add PromoteAnimationJérémy Zurcher1-0/+97
2014-11-27ShotAnimation: use explosion soundsJérémy Zurcher1-15/+26
2014-11-27ShotAnimation,Map: resetAll() -> resetSound() called just before building ani...Jérémy Zurcher1-1/+1
2014-11-27ShotAnimation: reuse shortShot sound for hitJérémy Zurcher1-0/+1
2014-11-26ShotAnimation: play only 1 long sound, reset in Map.animationsDone()Jérémy Zurcher1-8/+18
2014-11-26add animations/ShotAnimationJérémy Zurcher1-0/+248
2014-11-22Map,SoundAnimation: use config.fxVolumeJérémy Zurcher1-3/+5
2014-11-21Moveable: add Faction getFaction() to interface, Pawn implements itJérémy Zurcher1-0/+3
2014-11-21MoveToAnimation: callbacks float x y are center positionJérémy Zurcher1-3/+5
2014-11-21MoveToAnimation: add callback for leave/enter hex end doneJérémy Zurcher1-0/+28
2014-11-09Image: remove blocked and visible as it is no more used in HudJérémy Zurcher1-9/+0
2014-11-04Image: add public blockedJérémy Zurcher1-2/+5
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher1-1/+1
2014-11-02Image: add visibleJérémy Zurcher1-0/+13
2014-10-29add SoundAnimationJérémy Zurcher1-0/+81
2014-10-17Image: add contains(float, float)Jérémy Zurcher1-0/+5
2014-10-15add gfx/animations/SpriteAnimationJérémy Zurcher1-0/+89
2014-10-15Animation implements Drawable, and has a Moveable, not a PawnJérémy Zurcher4-39/+58
2014-10-15Moveable interface comes in once againJérémy Zurcher2-1/+12
2014-10-12StackedImage,Tile,Map: enable rotation on a specific overlayJérémy Zurcher1-0/+5
2014-10-06use ArrayList instead of VectorJérémy Zurcher1-5/+5
2014-10-04StackedImages: implements DisposableJérémy Zurcher1-1/+8
2014-10-03MoveToAnimation: fix rotationJérémy Zurcher1-1/+12
2014-10-03remove gfx/MoveableJérémy Zurcher3-27/+3
2014-10-02StackedImages: is no longer a Moveable but a DrawableJérémy Zurcher1-58/+8
2014-10-01Board -> Tile -> StackedImages: isEnabled(int i) overlaysJérémy Zurcher1-0/+5
2014-10-01Pawn, Image: add protected default constructorJérémy Zurcher1-0/+4
2014-09-27rework (Basic)Drawable into Drawable->MoveableJérémy Zurcher5-35/+93
2014-09-27overlays clear -> disableJérémy Zurcher1-1/+1
2014-09-24gfx/Image is not abstractJérémy Zurcher1-1/+1
2014-09-24draw(Batch batch, float parentAlpha) -> draw(batch)Jérémy Zurcher2-3/+3
2014-09-24translate params are dx, dyJérémy Zurcher1-2/+2
2014-09-23implement clear overlays in Board/Tile/StackImageJérémy Zurcher1-0/+6
2014-09-22move translate from Drawable to BasicDrawableJérémy Zurcher3-2/+10
2014-09-21Node is deadJérémy Zurcher1-7/+0
2014-09-21rename StackedSpriteNode -> StackedImagesJérémy Zurcher1-2/+2
2014-09-21ooops again, forgot to add StackedSpriteNode#isEnabled()Jérémy Zurcher1-0/+7
2014-09-21RunnableAnimation needs a ref to Pawn tooJérémy Zurcher1-2/+4
2014-09-21animations do not handle Node anymore but PawnJérémy Zurcher4-19/+21
2014-09-21SpriteNode -> Image does not implements Node anymoreJérémy Zurcher1-3/+4
2014-09-20fix StackedSpriteNode : implements BasicDrawableJérémy Zurcher1-82/+2
2014-09-20fix SpriteNode : extends Sprite implements NodeJérémy Zurcher1-8/+6
2014-09-20Node interface is now emptyJérémy Zurcher1-11/+2
2014-09-20split Drawable into Drawable and BasicDrawableJérémy Zurcher2-18/+21
2014-09-20cleaup animationsJérémy Zurcher5-23/+28