Age | Commit message (Expand) | Author | Files | Lines |
2014-12-03 | add InfantryFireAnimation | Jérémy Zurcher | 1 | -0/+203 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -0/+14 |
2014-12-03 | TankFireAnimation: and image tuning | Jérémy Zurcher | 1 | -4/+2 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 2 | -63/+90 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -57/+57 |
2014-12-03 | animations/Sprites implements Disposable | Jérémy Zurcher | 4 | -5/+12 |
2014-12-02 | SpriteAnimation: use Sprites | Jérémy Zurcher | 1 | -23/+10 |
2014-11-30 | ShotAnimation: set a START_DELAY at 0.8f | Jérémy Zurcher | 1 | -1/+2 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+131 |
2014-11-30 | extract Sprites form ShotAnimation | Jérémy Zurcher | 2 | -27/+31 |
2014-11-29 | add PromoteAnimation | Jérémy Zurcher | 1 | -0/+97 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -15/+26 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-27 | ShotAnimation: reuse shortShot sound for hit | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -8/+18 |
2014-11-26 | add animations/ShotAnimation | Jérémy Zurcher | 1 | -0/+248 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | Moveable: add Faction getFaction() to interface, Pawn implements it | Jérémy Zurcher | 1 | -0/+3 |
2014-11-21 | MoveToAnimation: callbacks float x y are center position | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | MoveToAnimation: add callback for leave/enter hex end done | Jérémy Zurcher | 1 | -0/+28 |
2014-11-09 | Image: remove blocked and visible as it is no more used in Hud | Jérémy Zurcher | 1 | -9/+0 |
2014-11-04 | Image: add public blocked | Jérémy Zurcher | 1 | -2/+5 |
2014-11-04 | hud...: replace contains(float, float) with hit(float, float) | Jérémy Zurcher | 1 | -1/+1 |
2014-11-02 | Image: add visible | Jérémy Zurcher | 1 | -0/+13 |
2014-10-29 | add SoundAnimation | Jérémy Zurcher | 1 | -0/+81 |
2014-10-17 | Image: add contains(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-15 | add gfx/animations/SpriteAnimation | Jérémy Zurcher | 1 | -0/+89 |
2014-10-15 | Animation implements Drawable, and has a Moveable, not a Pawn | Jérémy Zurcher | 4 | -39/+58 |
2014-10-15 | Moveable interface comes in once again | Jérémy Zurcher | 2 | -1/+12 |
2014-10-12 | StackedImage,Tile,Map: enable rotation on a specific overlay | Jérémy Zurcher | 1 | -0/+5 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -5/+5 |
2014-10-04 | StackedImages: implements Disposable | Jérémy Zurcher | 1 | -1/+8 |
2014-10-03 | MoveToAnimation: fix rotation | Jérémy Zurcher | 1 | -1/+12 |
2014-10-03 | remove gfx/Moveable | Jérémy Zurcher | 3 | -27/+3 |
2014-10-02 | StackedImages: is no longer a Moveable but a Drawable | Jérémy Zurcher | 1 | -58/+8 |
2014-10-01 | Board -> Tile -> StackedImages: isEnabled(int i) overlays | Jérémy Zurcher | 1 | -0/+5 |
2014-10-01 | Pawn, Image: add protected default constructor | Jérémy Zurcher | 1 | -0/+4 |
2014-09-27 | rework (Basic)Drawable into Drawable->Moveable | Jérémy Zurcher | 5 | -35/+93 |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 1 | -1/+1 |
2014-09-24 | gfx/Image is not abstract | Jérémy Zurcher | 1 | -1/+1 |
2014-09-24 | draw(Batch batch, float parentAlpha) -> draw(batch) | Jérémy Zurcher | 2 | -3/+3 |
2014-09-24 | translate params are dx, dy | Jérémy Zurcher | 1 | -2/+2 |
2014-09-23 | implement clear overlays in Board/Tile/StackImage | Jérémy Zurcher | 1 | -0/+6 |
2014-09-22 | move translate from Drawable to BasicDrawable | Jérémy Zurcher | 3 | -2/+10 |
2014-09-21 | Node is dead | Jérémy Zurcher | 1 | -7/+0 |
2014-09-21 | rename StackedSpriteNode -> StackedImages | Jérémy Zurcher | 1 | -2/+2 |
2014-09-21 | ooops again, forgot to add StackedSpriteNode#isEnabled() | Jérémy Zurcher | 1 | -0/+7 |
2014-09-21 | RunnableAnimation needs a ref to Pawn too | Jérémy Zurcher | 1 | -2/+4 |
2014-09-21 | animations do not handle Node anymore but Pawn | Jérémy Zurcher | 4 | -19/+21 |
2014-09-21 | SpriteNode -> Image does not implements Node anymore | Jérémy Zurcher | 1 | -3/+4 |