index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
engine
/
gfx
Age
Commit message (
Expand
)
Author
Files
Lines
2014-10-12
StackedImage,Tile,Map: enable rotation on a specific overlay
Jérémy Zurcher
1
-0
/
+5
2014-10-06
use ArrayList instead of Vector
Jérémy Zurcher
1
-5
/
+5
2014-10-04
StackedImages: implements Disposable
Jérémy Zurcher
1
-1
/
+8
2014-10-03
MoveToAnimation: fix rotation
Jérémy Zurcher
1
-1
/
+12
2014-10-03
remove gfx/Moveable
Jérémy Zurcher
3
-27
/
+3
2014-10-02
StackedImages: is no longer a Moveable but a Drawable
Jérémy Zurcher
1
-58
/
+8
2014-10-01
Board -> Tile -> StackedImages: isEnabled(int i) overlays
Jérémy Zurcher
1
-0
/
+5
2014-10-01
Pawn, Image: add protected default constructor
Jérémy Zurcher
1
-0
/
+4
2014-09-27
rework (Basic)Drawable into Drawable->Moveable
Jérémy Zurcher
5
-35
/
+93
2014-09-27
overlays clear -> disable
Jérémy Zurcher
1
-1
/
+1
2014-09-24
gfx/Image is not abstract
Jérémy Zurcher
1
-1
/
+1
2014-09-24
draw(Batch batch, float parentAlpha) -> draw(batch)
Jérémy Zurcher
2
-3
/
+3
2014-09-24
translate params are dx, dy
Jérémy Zurcher
1
-2
/
+2
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
1
-0
/
+6
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
3
-2
/
+10
2014-09-21
Node is dead
Jérémy Zurcher
1
-7
/
+0
2014-09-21
rename StackedSpriteNode -> StackedImages
Jérémy Zurcher
1
-2
/
+2
2014-09-21
ooops again, forgot to add StackedSpriteNode#isEnabled()
Jérémy Zurcher
1
-0
/
+7
2014-09-21
RunnableAnimation needs a ref to Pawn too
Jérémy Zurcher
1
-2
/
+4
2014-09-21
animations do not handle Node anymore but Pawn
Jérémy Zurcher
4
-19
/
+21
2014-09-21
SpriteNode -> Image does not implements Node anymore
Jérémy Zurcher
1
-3
/
+4
2014-09-20
fix StackedSpriteNode : implements BasicDrawable
Jérémy Zurcher
1
-82
/
+2
2014-09-20
fix SpriteNode : extends Sprite implements Node
Jérémy Zurcher
1
-8
/
+6
2014-09-20
Node interface is now empty
Jérémy Zurcher
1
-11
/
+2
2014-09-20
split Drawable into Drawable and BasicDrawable
Jérémy Zurcher
2
-18
/
+21
2014-09-20
cleaup animations
Jérémy Zurcher
5
-23
/
+28
2014-09-20
Animation extends Disposable
Jérémy Zurcher
4
-11
/
+11
2014-09-20
add engine/gfx/StackedSpriteNode
Jérémy Zurcher
1
-0
/
+131
2014-09-20
gfx: extends Sprite
Jérémy Zurcher
6
-164
/
+49
2014-09-19
Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen...
Jérémy Zurcher
2
-0
/
+7
2014-09-19
add engine/gfx to replate scene2d usage
Jérémy Zurcher
10
-0
/
+456