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Tactical ground combat simulation for android
Jérémy Zurcher
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core
/
src
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ch
/
asynk
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tankontank
/
engine
/
gfx
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Author
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2014-09-24
gfx/Image is not abstract
Jérémy Zurcher
1
-1
/
+1
2014-09-24
draw(Batch batch, float parentAlpha) -> draw(batch)
Jérémy Zurcher
2
-3
/
+3
2014-09-24
translate params are dx, dy
Jérémy Zurcher
1
-2
/
+2
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
1
-0
/
+6
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
3
-2
/
+10
2014-09-21
Node is dead
Jérémy Zurcher
1
-7
/
+0
2014-09-21
rename StackedSpriteNode -> StackedImages
Jérémy Zurcher
1
-2
/
+2
2014-09-21
ooops again, forgot to add StackedSpriteNode#isEnabled()
Jérémy Zurcher
1
-0
/
+7
2014-09-21
RunnableAnimation needs a ref to Pawn too
Jérémy Zurcher
1
-2
/
+4
2014-09-21
animations do not handle Node anymore but Pawn
Jérémy Zurcher
4
-19
/
+21
2014-09-21
SpriteNode -> Image does not implements Node anymore
Jérémy Zurcher
1
-3
/
+4
2014-09-20
fix StackedSpriteNode : implements BasicDrawable
Jérémy Zurcher
1
-82
/
+2
2014-09-20
fix SpriteNode : extends Sprite implements Node
Jérémy Zurcher
1
-8
/
+6
2014-09-20
Node interface is now empty
Jérémy Zurcher
1
-11
/
+2
2014-09-20
split Drawable into Drawable and BasicDrawable
Jérémy Zurcher
2
-18
/
+21
2014-09-20
cleaup animations
Jérémy Zurcher
5
-23
/
+28
2014-09-20
Animation extends Disposable
Jérémy Zurcher
4
-11
/
+11
2014-09-20
add engine/gfx/StackedSpriteNode
Jérémy Zurcher
1
-0
/
+131
2014-09-20
gfx: extends Sprite
Jérémy Zurcher
6
-164
/
+49
2014-09-19
Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen...
Jérémy Zurcher
2
-0
/
+7
2014-09-19
add engine/gfx to replate scene2d usage
Jérémy Zurcher
10
-0
/
+456