Age | Commit message (Expand) | Author | Files | Lines |
2015-06-30 | TankOnTank -> CreepingArmor | Jérémy Zurcher | 13 | -1320/+0 |
2015-02-19 | PromoteAnimation: is now a bouncing sin | Jérémy Zurcher | 1 | -20/+18 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -6/+9 |
2014-12-17 | DiceAnimation: add translate(), remove set(int, float, float) | Jérémy Zurcher | 1 | -7/+6 |
2014-12-16 | hud: set(...) -> setPosition(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-12-11 | DiceAnimation: add set(result) and set(x, y) | Jérémy Zurcher | 1 | -0/+11 |
2014-12-05 | add DestroyAnimation | Jérémy Zurcher | 1 | -0/+62 |
2014-12-05 | InfantryFireAnimation: improve animation | Jérémy Zurcher | 1 | -10/+6 |
2014-12-05 | InfantryFireAnimation: improve shoting animation | Jérémy Zurcher | 1 | -17/+30 |
2014-12-05 | InfantryFireAnimation: use completed to hide bullet trace | Jérémy Zurcher | 1 | -5/+4 |
2014-12-04 | InfantryFireAnimation: set(...) animate(...) draw(...) go into Shot class | Jérémy Zurcher | 1 | -73/+84 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 2 | -10/+10 |
2014-12-03 | add InfantryFireAnimation | Jérémy Zurcher | 1 | -0/+203 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -0/+14 |
2014-12-03 | TankFireAnimation: and image tuning | Jérémy Zurcher | 1 | -4/+2 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 2 | -63/+90 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -57/+57 |
2014-12-03 | animations/Sprites implements Disposable | Jérémy Zurcher | 4 | -5/+12 |
2014-12-02 | SpriteAnimation: use Sprites | Jérémy Zurcher | 1 | -23/+10 |
2014-11-30 | ShotAnimation: set a START_DELAY at 0.8f | Jérémy Zurcher | 1 | -1/+2 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+131 |
2014-11-30 | extract Sprites form ShotAnimation | Jérémy Zurcher | 2 | -27/+31 |
2014-11-29 | add PromoteAnimation | Jérémy Zurcher | 1 | -0/+97 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -15/+26 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-27 | ShotAnimation: reuse shortShot sound for hit | Jérémy Zurcher | 1 | -0/+1 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -8/+18 |
2014-11-26 | add animations/ShotAnimation | Jérémy Zurcher | 1 | -0/+248 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | MoveToAnimation: callbacks float x y are center position | Jérémy Zurcher | 1 | -3/+5 |
2014-11-21 | MoveToAnimation: add callback for leave/enter hex end done | Jérémy Zurcher | 1 | -0/+28 |
2014-10-29 | add SoundAnimation | Jérémy Zurcher | 1 | -0/+81 |
2014-10-15 | add gfx/animations/SpriteAnimation | Jérémy Zurcher | 1 | -0/+89 |
2014-10-15 | Animation implements Drawable, and has a Moveable, not a Pawn | Jérémy Zurcher | 3 | -34/+57 |
2014-10-06 | use ArrayList instead of Vector | Jérémy Zurcher | 1 | -5/+5 |
2014-10-03 | MoveToAnimation: fix rotation | Jérémy Zurcher | 1 | -1/+12 |
2014-09-21 | RunnableAnimation needs a ref to Pawn too | Jérémy Zurcher | 1 | -2/+4 |
2014-09-21 | animations do not handle Node anymore but Pawn | Jérémy Zurcher | 3 | -18/+18 |
2014-09-20 | cleaup animations | Jérémy Zurcher | 4 | -22/+27 |
2014-09-20 | Animation extends Disposable | Jérémy Zurcher | 3 | -8/+8 |
2014-09-19 | add engine/gfx to replate scene2d usage | Jérémy Zurcher | 4 | -0/+246 |