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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
engine
/
Tile.java
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2014-09-27
getPawnPosAt(...) uses Tile.getCenter()
Jérémy Zurcher
1
-0
/
+5
2014-09-27
Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c...
Jérémy Zurcher
1
-7
/
+5
2014-09-27
rework (Basic)Drawable into Drawable->Moveable
Jérémy Zurcher
1
-9
/
+2
2014-09-27
overlays clear -> disable
Jérémy Zurcher
1
-2
/
+2
2014-09-25
Tile, Hex: add hasTargetsFor(Pawn)
Jérémy Zurcher
1
-1
/
+2
2014-09-24
draw(Batch batch, float parentAlpha) -> draw(batch)
Jérémy Zurcher
1
-3
/
+3
2014-09-24
translate params are dx, dy
Jérémy Zurcher
1
-2
/
+2
2014-09-24
Tile.roadMarchBonus() -> Pawn.roadMarch()
Jérémy Zurcher
1
-1
/
+0
2014-09-24
Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom()
Jérémy Zurcher
1
-7
/
+4
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
1
-0
/
+2
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
1
-0
/
+6
2014-09-23
Tile#occupied: prevent null ref access
Jérémy Zurcher
1
-0
/
+1
2014-09-22
move translate from Drawable to BasicDrawable
Jérémy Zurcher
1
-0
/
+9
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
1
-13
/
+0
2014-09-21
add Map.enableOverlayOn(...)
Jérémy Zurcher
1
-1
/
+3
2014-09-21
MapNode->Board TileOverlays->Tile PawnImage->Pawn
Jérémy Zurcher
1
-17
/
+84
2014-09-21
Tile#remove(Pawn) return stack size
Jérémy Zurcher
1
-1
/
+1
2014-09-21
update Tile and bring TileOverlays in
Jérémy Zurcher
1
-2
/
+8
2014-09-20
Tile oooops forgot to commit import BasicDrawable
Jérémy Zurcher
1
-0
/
+2
2014-09-20
Tile extends BasicDrawable
Jérémy Zurcher
1
-1
/
+1
2014-09-18
Tile.Orientation -> Pawn.Orientation
Jérémy Zurcher
1
-12
/
+0
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
1
-0
/
+41