Age | Commit message (Expand) | Author | Files | Lines |
2015-02-18 | Tile: do not push twice the same unit | Jérémy Zurcher | 1 | -1/+2 |
2015-01-19 | Tile,Hex: add exitCost() | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | Tile: add toString() | Jérémy Zurcher | 1 | -0/+5 |
2015-01-08 | Tile: no more default constructor: col and row must be provided | Jérémy Zurcher | 1 | -1/+3 |
2015-01-08 | Tile: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2014-11-17 | Tile,Hex: replace int defenseFor(Pawn, Pawn, Board.PawnCollection) with int d... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-17 | Tile: add interface TileTerrain, boolean isA(TileTerrain terrain) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-05 | Tile,Hex: int costFrom(Pawn, Orientation, boolean) -> int costFrom(Pawn, Orie... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | Tile: implements Iterable<Pawn> | Jérémy Zurcher | 1 | -1/+1 |
2014-10-30 | Tile: remove boolean hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -12/+0 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 1 | -1/+2 |
2014-10-28 | Tile: create stack at Tile construction | Jérémy Zurcher | 1 | -4/+2 |
2014-10-28 | Tile: getIterator() -> iterator(), getTopPawn() goes private | Jérémy Zurcher | 1 | -4/+4 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -8/+14 |
2014-10-13 | Tile,Hex: add int defenseFor(Pawn, List<Pawn>) | Jérémy Zurcher | 1 | -2/+5 |
2014-10-12 | StackedImage,Tile,Map: enable rotation on a specific overlay | Jérémy Zurcher | 1 | -0/+8 |
2014-10-04 | Tile: implements Disposable | Jérémy Zurcher | 1 | -1/+10 |
2014-10-04 | Tile: cleanup, add boolean hasTargetsFor(Pawn pawn) | Jérémy Zurcher | 1 | -10/+25 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -2/+2 |
2014-10-01 | Board -> Tile -> StackedImages: isEnabled(int i) overlays | Jérémy Zurcher | 1 | -0/+5 |
2014-09-30 | Tile: occupied() -> isEmpty() && hasUnits() | Jérémy Zurcher | 1 | -7/+19 |
2014-09-30 | Tile/Hex: add blockLineOfSightFrom(Tile) | Jérémy Zurcher | 1 | -0/+1 |
2014-09-29 | Board/Tile: add protected default constructor needed for test unit | Jérémy Zurcher | 1 | -0/+4 |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 1 | -0/+1 |
2014-09-27 | getPawnPosAt(...) uses Tile.getCenter() | Jérémy Zurcher | 1 | -0/+5 |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create Hex(c... | Jérémy Zurcher | 1 | -7/+5 |
2014-09-27 | rework (Basic)Drawable into Drawable->Moveable | Jérémy Zurcher | 1 | -9/+2 |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 1 | -2/+2 |
2014-09-25 | Tile, Hex: add hasTargetsFor(Pawn) | Jérémy Zurcher | 1 | -1/+2 |
2014-09-24 | draw(Batch batch, float parentAlpha) -> draw(batch) | Jérémy Zurcher | 1 | -3/+3 |
2014-09-24 | translate params are dx, dy | Jérémy Zurcher | 1 | -2/+2 |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 1 | -1/+0 |
2014-09-24 | Tile and Hex: atLeastOneMove(), roadMarchBonus(), road(), costFrom() | Jérémy Zurcher | 1 | -7/+4 |
2014-09-23 | board allocation goes into Board, hex setup goes into MapA extends Map | Jérémy Zurcher | 1 | -0/+2 |
2014-09-23 | implement clear overlays in Board/Tile/StackImage | Jérémy Zurcher | 1 | -0/+6 |
2014-09-23 | Tile#occupied: prevent null ref access | Jérémy Zurcher | 1 | -0/+1 |
2014-09-22 | move translate from Drawable to BasicDrawable | Jérémy Zurcher | 1 | -0/+9 |
2014-09-22 | Pawn.Orientation + Tile.Side -> Board.Orientation | Jérémy Zurcher | 1 | -13/+0 |
2014-09-21 | add Map.enableOverlayOn(...) | Jérémy Zurcher | 1 | -1/+3 |
2014-09-21 | MapNode->Board TileOverlays->Tile PawnImage->Pawn | Jérémy Zurcher | 1 | -17/+84 |
2014-09-21 | Tile#remove(Pawn) return stack size | Jérémy Zurcher | 1 | -1/+1 |
2014-09-21 | update Tile and bring TileOverlays in | Jérémy Zurcher | 1 | -2/+8 |
2014-09-20 | Tile oooops forgot to commit import BasicDrawable | Jérémy Zurcher | 1 | -0/+2 |
2014-09-20 | Tile extends BasicDrawable | Jérémy Zurcher | 1 | -1/+1 |
2014-09-18 | Tile.Orientation -> Pawn.Orientation | Jérémy Zurcher | 1 | -12/+0 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 1 | -0/+41 |