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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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ch
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asynk
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tankontank
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engine
/
PossiblePaths.java
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Author
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2015-01-08
PossiblePaths: getPath is public
Jérémy Zurcher
1
-1
/
+1
2015-01-08
PossiblePaths: improve printToErr()
Jérémy Zurcher
1
-3
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+3
2015-01-08
PossiblePaths: fix getPath to return asked path not always the first
Jérémy Zurcher
1
-2
/
+2
2014-11-20
engine.TileSet/Zone are dead: welcome game.HexSet/Zone
Jérémy Zurcher
1
-3
/
+5
2014-11-18
PossiblePaths: add setExit(Orientation exit)
Jérémy Zurcher
1
-0
/
+8
2014-11-14
PossiblePaths: support rotation has moves of distance 0 and cost 0
Jérémy Zurcher
1
-14
/
+17
2014-11-14
PossiblePaths: add boolean isSet()
Jérémy Zurcher
1
-0
/
+5
2014-11-14
Naming attack -> engagement - move -> movement
Jérémy Zurcher
1
-6
/
+6
2014-11-05
PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ...
Jérémy Zurcher
1
-0
/
+12
2014-11-05
PosisblePaths: fix cost computation
Jérémy Zurcher
1
-6
/
+6
2014-11-05
PossiblePaths: fix findAllPaths(...) roadMarch overriding when trying adjacents
Jérémy Zurcher
1
-4
/
+4
2014-11-05
PossiblePaths: first call init(Pawn, Tile from) then build(Tile to)
Jérémy Zurcher
1
-9
/
+6
2014-11-05
PossiblePaths: support int init(Pawn pawn, Tile from, Tile to)
Jérémy Zurcher
1
-6
/
+12
2014-11-05
Tile,Hex: int costFrom(Pawn, Orientation, boolean) -> int costFrom(Pawn, Orie...
Jérémy Zurcher
1
-7
/
+6
2014-10-31
PossiblePaths: Pawn, Tile, Orientation are public
Jérémy Zurcher
1
-18
/
+18
2014-10-31
PossiblePaths: fix path.get(i)
Jérémy Zurcher
1
-2
/
+9
2014-10-31
add engine/PossiblePaths
Jérémy Zurcher
1
-0
/
+297