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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
engine
/
Pawn.java
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2014-09-27
rework (Basic)Drawable into Drawable->Moveable
Jérémy Zurcher
1
-0
/
+13
2014-09-26
Pawn: add Board.Orientation getOrientation()
Jérémy Zurcher
1
-0
/
+5
2014-09-25
Pawn, Unit: add getAttackRangeFrom(Tile)
Jérémy Zurcher
1
-0
/
+1
2014-09-25
Pawn.getMvt -> Pawn.getMovementPoints
Jérémy Zurcher
1
-1
/
+1
2014-09-25
Pawn, Unit: add int getAngleOfAttack()
Jérémy Zurcher
1
-0
/
+1
2014-09-25
Pawn.roadMarch() -> Pawn.getRoadMarchBonus()
Jérémy Zurcher
1
-1
/
+1
2014-09-24
Pawn has overlays thatk's it
Jérémy Zurcher
1
-10
/
+7
2014-09-24
draw(Batch batch, float parentAlpha) -> draw(batch)
Jérémy Zurcher
1
-3
/
+3
2014-09-24
translate params are dx, dy
Jérémy Zurcher
1
-3
/
+3
2014-09-24
Pawn,Unit,Army: implement isEnemy(Pawn)
Jérémy Zurcher
1
-0
/
+1
2014-09-24
Tile.roadMarchBonus() -> Pawn.roadMarch()
Jérémy Zurcher
1
-0
/
+1
2014-09-24
Pawn and Unit: int getMvt()
Jérémy Zurcher
1
-0
/
+2
2014-09-22
Pawn mignt have overlays
Jérémy Zurcher
1
-1
/
+50
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
1
-16
/
+2
2014-09-21
MapNode->Board TileOverlays->Tile PawnImage->Pawn
Jérémy Zurcher
1
-11
/
+61
2014-09-21
PawnNode -> PawnImage does not implement Node anymore
Jérémy Zurcher
1
-2
/
+3
2014-09-20
cleanup Pawn and PawnNode
Jérémy Zurcher
1
-10
/
+8
2014-09-19
MapImage->MapNode, PawnImage->PawnNode, add Layer
Jérémy Zurcher
1
-16
/
+11
2014-09-18
Tile.Orientation -> Pawn.Orientation
Jérémy Zurcher
1
-1
/
+15
2014-09-17
split into '.engine.*' and '.game.*'
Jérémy Zurcher
1
-0
/
+24