Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 1 | -2/+2 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 1 | -2/+2 |
2014-10-17 | Pawn,HeadedPawn: toString return protected descr | Jérémy Zurcher | 1 | -6/+1 |
2014-10-11 | HeadedPawn: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-10 | HeadedPawn: setRotation() must set z coordinate of position | Jérémy Zurcher | 1 | -0/+1 |
2014-10-04 | HeadedPawn: override getOrientation() setPosition(f,f[,f]), setRotation(f) | Jérémy Zurcher | 1 | -1/+19 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -3/+3 |
2014-10-03 | Pawn: is no more an image | Jérémy Zurcher | 1 | -9/+2 |
2014-10-03 | Board.Orientation -> Orientation | Jérémy Zurcher | 1 | -3/+3 |
2014-10-02 | Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...) | Jérémy Zurcher | 1 | -3/+3 |
2014-09-25 | HeadePawn: add protected Board.Orientation orientation | Jérémy Zurcher | 1 | -1/+4 |
2014-09-25 | add engine/HeadedPawn | Jérémy Zurcher | 1 | -0/+65 |