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path: root/core/src/ch/asynk/tankontank/engine/Board.java
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2015-01-19Board: setAdjacentTiles() uses getAdjTileAt()Jérémy Zurcher1-6/+6
2015-01-18Board: getSetPawnOntoAnimation() does nothing if destination Tile is OffMapJérémy Zurcher1-1/+3
2015-01-18Board: remove useless setPawnOnto(... , float)Jérémy Zurcher1-7/+2
2015-01-18remove Pawn.Movement class, use Move insteadJérémy Zurcher1-4/+15
2015-01-12Board,Map: regroup possiblePaths manipulations in MapJérémy Zurcher1-1/+0
2015-01-08Board: getTileOffset() is protectedJérémy Zurcher1-1/+1
2015-01-08Board: each constructor must initialise sides[] arrayJérémy Zurcher1-3/+9
2015-01-02Board: use Sprite instead of Image for board textureJérémy Zurcher1-8/+7
2014-12-03add engine/SelectedTile and plug it into BoardJérémy Zurcher1-2/+9
2014-12-03Board: implement DisposableJérémy Zurcher1-2/+4
2014-11-23Board: removePawn does nothing is pawn is not on a tileJérémy Zurcher1-0/+2
2014-11-21Map,Board,Pawn: plug in objectives managementJérémy Zurcher1-2/+3
2014-11-20engine.PawnSet is dead : welcome UnitSetJérémy Zurcher1-11/+4
2014-11-20engine.TileSet/Zone are dead: welcome game.HexSet/ZoneJérémy Zurcher1-7/+1
2014-11-18Board: pushPawnOnto(..) does nothing if tile is OFFMAPJérémy Zurcher1-1/+2
2014-11-17Board: coding styleJérémy Zurcher1-3/+3
2014-11-17Player: clean up APIJérémy Zurcher1-6/+5
2014-11-14Pawn,Board,Map,StateRotate: use regular move for rotationJérémy Zurcher1-13/+0
2014-11-14Naming attack -> engagement - move -> movementJérémy Zurcher1-4/+4
2014-11-12Board,Map...: fix findEntryPoint(...)Jérémy Zurcher1-27/+16
2014-11-05Pawn: enter/rotate/move/attack -> move() and attack()Jérémy Zurcher1-2/+2
2014-11-05Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.MoveJérémy Zurcher1-4/+4
2014-11-05Board: call pawn.move.setRotation(...) in rotatePawn(...)Jérémy Zurcher1-0/+1
2014-11-05PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ...Jérémy Zurcher1-0/+1
2014-11-05Board: findBestEntry(...) returns Orientation, not TileJérémy Zurcher1-5/+5
2014-11-05Board: add Tile getAdjTileAt(Tile, Orientation) and Tile findBestEntry(Pawn, ...Jérémy Zurcher1-0/+63
2014-11-01remove unnecessary commentsJérémy Zurcher1-1/+0
2014-11-01Board: factorize pawn animation codeJérémy Zurcher1-13/+15
2014-10-31Board: on animation first call removePawn(), at the end setPawnOnto() to ensu...Jérémy Zurcher1-1/+9
2014-10-31Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymoreJérémy Zurcher1-15/+1
2014-10-31Board: add of frame of OFFMAP tiles around the boardJérémy Zurcher1-18/+32
2014-10-31update TODO file and TODO/FIXME commentsJérémy Zurcher1-1/+1
2014-10-31Board: movePawn: use possiblePaths.to in RunnableAnimationJérémy Zurcher1-3/+2
2014-10-31Board: collectAttackAssists do not include attack leaderJérémy Zurcher1-1/+1
2014-10-31cleanup XxxCollection interfaces -> PawnSet and TileSetJérémy Zurcher1-5/+0
2014-10-31use new PossiblePaths classJérémy Zurcher1-97/+5
2014-10-31Board,SearcBoard: setAdjacentTiles(...) is public, directly access Tile.col a...Jérémy Zurcher1-8/+8
2014-10-30SearchBoard,Board: sides and distance goes from SearchBoard to BoardJérémy Zurcher1-0/+39
2014-10-30Board: clean up int collectAttackAssists(Pawn, Pawn, Iterator<Pawn>, PawnColl...Jérémy Zurcher1-7/+2
2014-10-30Board: clean up int collectMoveAssists(Pawn, PawnCollection)Jérémy Zurcher1-1/+1
2014-10-30Board,SearchBoard: optimize collectPossibleTargets(Pawn, Iterator<Pawn>, Pawn...Jérémy Zurcher1-4/+1
2014-10-30Board,SearchBoard: optimize collectPossibleTargets(Pawn, Board.PawnCollection)Jérémy Zurcher1-3/+1
2014-10-30Board,SearchBoard: optimize collectPossibleMoves(Pawn, Board.TileCollection)Jérémy Zurcher1-3/+1
2014-10-30Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn)Jérémy Zurcher1-1/+1
2014-10-29rename buildXxxYyy(...) -> collectXxxYyy(...)Jérémy Zurcher1-4/+4
2014-10-29Board: remove old commentJérémy Zurcher1-1/+0
2014-10-29Map,Unit: simplify show/hide functionsJérémy Zurcher1-5/+1
2014-10-29Pawn,Board: give current AnimationSequence size when asking Pawn for itJérémy Zurcher1-3/+3
2014-10-29Pawn: add boolean canBeAttacked(Pawn other)Jérémy Zurcher1-0/+1
2014-10-29Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw...Jérémy Zurcher1-5/+5