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path: root/core/src/ch/asynk/tankontank/engine/Board.java
AgeCommit message (Expand)AuthorFilesLines
2014-10-22Bawn,Board: simplify getPawnPosAt(...)Jérémy Zurcher1-3/+1
2014-10-22Board: neigbours is no more GridPoint2[] but Tile[]Jérémy Zurcher1-24/+11
2014-10-22code reorderJérémy Zurcher1-15/+15
2014-10-22Tile: replace Vector2 center with int col, row; float x, y;Jérémy Zurcher1-4/+5
2014-10-15Board: add addAnimation(Animation) and int removePawn(Pawn)Jérémy Zurcher1-3/+13
2014-10-15Board: remove pawnsToDraw, directly draw AnimationsJérémy Zurcher1-28/+13
2014-10-14Board: buildAttackAssists(...) jump over attack leaderJérémy Zurcher1-1/+1
2014-10-14SearchBoard,Board: implement assisst attack without line of sightJérémy Zurcher1-2/+2
2014-10-14Board: buildAttack(...) -> buildAttackAssists(...), clean up codeJérémy Zurcher1-8/+8
2014-10-14Board: add simpler buildPossibleTargetsFrom() based on enemy unitsJérémy Zurcher1-0/+21
2014-10-13Board: buildAttackAssists(...) -> buildAttack() returns the count of possible...Jérémy Zurcher1-5/+9
2014-10-13Board: buildxxx(...) retrun count of collected elementsJérémy Zurcher1-3/+6
2014-10-13Board: int removePawnFrom(Pawn, GridPoint2) is now publicJérémy Zurcher1-1/+1
2014-10-13Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...)Jérémy Zurcher1-19/+10
2014-10-13Board: fix buildAttackAssists(), use Pawn.getCenter() instead of pawn.getPosi...Jérémy Zurcher1-1/+7
2014-10-13Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ArrayList<Gri...Jérémy Zurcher1-0/+20
2014-10-13Board: add GridPoint2 getHexAt(Vector3, GridPoint2)Jérémy Zurcher1-0/+6
2014-10-12StackedImage,Tile,Map: enable rotation on a specific overlayJérémy Zurcher1-0/+9
2014-10-12Board: setPawnAt returns pawnJérémy Zurcher1-1/+2
2014-10-10Board: pawns that cannot move cannot assist movesJérémy Zurcher1-1/+2
2014-10-10Board: code reorderingJérémy Zurcher1-12/+12
2014-10-10Board: add revertLastPawnMove(), call pawn .move(int) .rotate(Orientation) .r...Jérémy Zurcher1-1/+19
2014-10-09SearchBoard,Board: implement pathCost(Pawn, List<Node>)Jérémy Zurcher1-0/+5
2014-10-09Board: cleanup API, force tests updateJérémy Zurcher1-38/+32
2014-10-08Board: close APIJérémy Zurcher1-19/+22
2014-10-08Board: add buildMoveAssists(), possibleMovesFrom()->buildPossibleMovesFrom(),...Jérémy Zurcher1-2/+17
2014-10-08Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords)Jérémy Zurcher1-10/+14
2014-10-07Board: API consistency, rename parametersJérémy Zurcher1-15/+15
2014-10-07Board: add Tile getTileSafe(GridPoint2)Jérémy Zurcher1-0/+5
2014-10-07Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2);Jérémy Zurcher1-0/+13
2014-10-07Board: add getTileSafe() and getAdjacentTiles()Jérémy Zurcher1-0/+19
2014-10-07Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point S...Jérémy Zurcher1-1/+2
2014-10-07Board: add commented debug in getCoordinatePath()Jérémy Zurcher1-0/+7
2014-10-06Board: add rotatePawn(Pawn, Orientation, RunnableAnnimation)Jérémy Zurcher1-0/+11
2014-10-06Pawn,Board: add a RunnableAnimation to notify the end of the animationJérémy Zurcher1-1/+2
2014-10-06Board: fix nodesToPoints(...)Jérémy Zurcher1-14/+4
2014-10-06Board: clean up getCoordinatePath(...)Jérémy Zurcher1-29/+24
2014-10-06use ArrayList instead of VectorJérémy Zurcher1-16/+16
2014-10-05Board,Map: dispose clears all paths, and setsJérémy Zurcher1-6/+11
2014-10-05Board.nodesToSet is good enoughJérémy Zurcher1-4/+1
2014-10-04Board: use pawn.setPosition(..) instead of pawn.pushMove(..)Jérémy Zurcher1-1/+1
2014-10-04Board: improve disposes()Jérémy Zurcher1-6/+16
2014-10-04Board: remove dead codeJérémy Zurcher1-51/+0
2014-10-03Board: fix path, rotate on place then moveJérémy Zurcher1-13/+24
2014-10-03Board: use getHexAt(pawn.getCenter()) to avoid wrong hex if image is bigJérémy Zurcher1-7/+11
2014-10-03Board: use pawn.getPosAt(center, pos)Jérémy Zurcher1-8/+2
2014-10-03Board: comment out unused methodsJérémy Zurcher1-44/+44
2014-10-03remove debug outputJérémy Zurcher1-1/+0
2014-10-03Board: getFinalPath(...) returns an array of Vector3, add movePawn(...)Jérémy Zurcher1-14/+52
2014-10-03getPawnPosAt(...) has a third intout argumentJérémy Zurcher1-4/+8