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Tactical ground combat simulation for android
Jérémy Zurcher
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core
/
src
/
ch
/
asynk
/
tankontank
/
engine
/
Board.java
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2014-09-24
draw(Batch batch, float parentAlpha) -> draw(batch)
Jérémy Zurcher
1
-4
/
+4
2014-09-24
Board: plugin SearchBoard, add reachableFrom(Pawn pawn, int col, int row)
Jérémy Zurcher
1
-4
/
+32
2014-09-24
Board: remove useless movePawnTo(Pawn pawn, Vector3 coords)
Jérémy Zurcher
1
-6
/
+0
2014-09-24
Board: fix Orientation sides values
Jérémy Zurcher
1
-4
/
+4
2014-09-23
add Hex.OFFMAP
Jérémy Zurcher
1
-11
/
+18
2014-09-23
Board.cfg gos protected
Jérémy Zurcher
1
-1
/
+1
2014-09-23
board allocation goes into Board, hex setup goes into MapA extends Map
Jérémy Zurcher
1
-3
/
+16
2014-09-23
implement clear overlays in Board/Tile/StackImage
Jérémy Zurcher
1
-0
/
+13
2014-09-22
correctly manage dragged Pawn and pawnsToDraw
Jérémy Zurcher
1
-1
/
+14
2014-09-22
Board: remove fields cols and rows
Jérémy Zurcher
1
-5
/
+1
2014-09-22
Board: cell -> tile
Jérémy Zurcher
1
-8
/
+8
2014-09-22
Pawn.Orientation + Tile.Side -> Board.Orientation
Jérémy Zurcher
1
-4
/
+23
2014-09-21
Board: add drawing stats to drawDebug(...)
Jérémy Zurcher
1
-0
/
+30
2014-09-21
add Map.enableOverlayOn(...)
Jérémy Zurcher
1
-0
/
+13
2014-09-21
MapNode->Board TileOverlays->Tile PawnImage->Pawn
Jérémy Zurcher
1
-0
/
+286