Age | Commit message (Expand) | Author | Files | Lines |
2015-02-08 | Screens: add hud size correction depending on screen density | Jérémy Zurcher | 1 | -1/+3 |
2015-02-08 | Support 2 sets of pawns depending of Config.graphics | Jérémy Zurcher | 1 | -4/+20 |
2015-02-02 | TankOnTank: add density info in debugging msg | Jérémy Zurcher | 1 | -1/+1 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -2/+4 |
2015-01-02 | add infantry_move.mp3 | Jérémy Zurcher | 1 | -2/+4 |
2015-01-02 | TankOnTank: correctly load/unload maps | Jérémy Zurcher | 1 | -10/+12 |
2014-12-30 | replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCamera | Jérémy Zurcher | 1 | -16/+61 |
2014-12-30 | TankOnTank: load,dispose of fontB, fontW, uiAtlas | Jérémy Zurcher | 1 | -2/+24 |
2014-12-30 | TankOnTank: does the screen switching | Jérémy Zurcher | 1 | -1/+9 |
2014-12-30 | extract ui.atlas from hud.atlas | Jérémy Zurcher | 1 | -0/+2 |
2014-12-09 | TankOnTank: do not load Skin anymore | Jérémy Zurcher | 1 | -3/+0 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -0/+4 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -6/+6 |
2014-12-03 | add hex.png and use selectedTile | Jérémy Zurcher | 1 | -0/+2 |
2014-11-30 | resize dice.png, remove attack.mp3, update assets loading | Jérémy Zurcher | 1 | -2/+4 |
2014-11-29 | add promote.png and promote.mp3 | Jérémy Zurcher | 1 | -0/+2 |
2014-11-27 | add explosion.mp3 and explosion_short.mp3 | Jérémy Zurcher | 1 | -0/+4 |
2014-11-26 | add short_shot.mp3 | Jérémy Zurcher | 1 | -0/+2 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 1 | -2/+0 |
2014-11-26 | add shot.mp3 and shots.png | Jérémy Zurcher | 1 | -0/+4 |
2014-11-22 | rename pawn tile atlases to unit hex | Jérémy Zurcher | 1 | -6/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -9/+19 |
2014-10-29 | add sounds attack.mp3 and move.mp3 | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 1 | -2/+8 |
2014-10-18 | move Factory, MapA, MapB into game/battles | Jérémy Zurcher | 1 | -1/+1 |
2014-10-17 | Factory: has a TankOnTank ref | Jérémy Zurcher | 1 | -2/+2 |
2014-10-16 | TankOnTank: owns Config now | Jérémy Zurcher | 1 | -0/+3 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | Ctrl: it is hold in TankOnTank, and recieves Config at construction | Jérémy Zurcher | 1 | -0/+2 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 1 | -1/+8 |
2014-10-15 | add explosion.png and explosions.png | Jérémy Zurcher | 1 | -0/+4 |
2014-10-04 | regroup all images in 1 atlas data/assets.* | Jérémy Zurcher | 1 | -2/+2 |
2014-10-04 | fix according to new assets | Jérémy Zurcher | 1 | -14/+6 |
2014-10-03 | images update | Jérémy Zurcher | 1 | -2/+2 |
2014-10-03 | MoveToAnimation: fix rotation | Jérémy Zurcher | 1 | -6/+0 |
2014-09-27 | add MapA | Jérémy Zurcher | 1 | -2/+2 |
2014-09-22 | add unitAtlas | Jérémy Zurcher | 1 | -0/+2 |
2014-09-21 | fix Hex and GameFactory to follow TileOverlays | Jérémy Zurcher | 1 | -2/+2 |
2014-09-19 | repack armies | Jérémy Zurcher | 1 | -4/+4 |
2014-09-16 | TankOnTank: do not load map_b | Jérémy Zurcher | 1 | -2/+2 |
2014-09-15 | GameScreen: unload assets on dispose | Jérémy Zurcher | 1 | -0/+2 |
2014-09-15 | add ugly selectedHex | Jérémy Zurcher | 1 | -0/+2 |
2014-09-14 | pack textures | Jérémy Zurcher | 1 | -50/+10 |
2014-09-12 | add simple skin from libgdx tests | Jérémy Zurcher | 1 | -0/+4 |
2014-09-12 | set dice texture atlas | Jérémy Zurcher | 1 | -12/+3 |
2014-09-11 | add screens/LoadScreen + actors/LoadingBar + assets | Jérémy Zurcher | 1 | -1/+1 |
2014-09-11 | TankOnTank extends Game, is able to (un)load assets | Jérémy Zurcher | 1 | -14/+119 |
2014-09-10 | reformat TankOnTank.java | Jérémy Zurcher | 1 | -17/+20 |
2014-09-10 | Initial commit | Jérémy Zurcher | 1 | -0/+27 |