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path: root/core/src/ch/asynk/tankontank/TankOnTank.java
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2015-02-09Config: add attribute int i to Graphics enum then replace switch code with St...Jérémy Zurcher1-20/+6
2015-02-08Screens: add hud size correction depending on screen densityJérémy Zurcher1-1/+3
2015-02-08Support 2 sets of pawns depending of Config.graphicsJérémy Zurcher1-4/+20
2015-02-02TankOnTank: add density info in debugging msgJérémy Zurcher1-1/+1
2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher1-2/+4
2015-01-02add infantry_move.mp3Jérémy Zurcher1-2/+4
2015-01-02TankOnTank: correctly load/unload mapsJérémy Zurcher1-10/+12
2014-12-30replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCameraJérémy Zurcher1-16/+61
2014-12-30TankOnTank: load,dispose of fontB, fontW, uiAtlasJérémy Zurcher1-2/+24
2014-12-30TankOnTank: does the screen switchingJérémy Zurcher1-1/+9
2014-12-30extract ui.atlas from hud.atlasJérémy Zurcher1-0/+2
2014-12-09TankOnTank: do not load Skin anymoreJérémy Zurcher1-3/+0
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher1-0/+4
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher1-6/+6
2014-12-03add hex.png and use selectedTileJérémy Zurcher1-0/+2
2014-11-30resize dice.png, remove attack.mp3, update assets loadingJérémy Zurcher1-2/+4
2014-11-29add promote.png and promote.mp3Jérémy Zurcher1-0/+2
2014-11-27add explosion.mp3 and explosion_short.mp3Jérémy Zurcher1-0/+4
2014-11-26add short_shot.mp3Jérémy Zurcher1-0/+2
2014-11-26Map: use ShotAnimationJérémy Zurcher1-2/+0
2014-11-26add shot.mp3 and shots.pngJérémy Zurcher1-0/+4
2014-11-22rename pawn tile atlases to unit hexJérémy Zurcher1-6/+6
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-9/+19
2014-10-29add sounds attack.mp3 and move.mp3Jérémy Zurcher1-0/+5
2014-10-28use 4 atlases, set Unit overlaysJérémy Zurcher1-2/+8
2014-10-18move Factory, MapA, MapB into game/battlesJérémy Zurcher1-1/+1
2014-10-17Factory: has a TankOnTank refJérémy Zurcher1-2/+2
2014-10-16TankOnTank: owns Config nowJérémy Zurcher1-0/+3
2014-10-16TankOnTank,GameScreen: clean up dispose callsJérémy Zurcher1-1/+2
2014-10-16Ctrl: it is hold in TankOnTank, and recieves Config at constructionJérémy Zurcher1-0/+2
2014-10-16TankOnTank has a factoryJérémy Zurcher1-1/+8
2014-10-15add explosion.png and explosions.pngJérémy Zurcher1-0/+4
2014-10-04regroup all images in 1 atlas data/assets.*Jérémy Zurcher1-2/+2
2014-10-04fix according to new assetsJérémy Zurcher1-14/+6
2014-10-03images updateJérémy Zurcher1-2/+2
2014-10-03MoveToAnimation: fix rotationJérémy Zurcher1-6/+0
2014-09-27add MapAJérémy Zurcher1-2/+2
2014-09-22add unitAtlasJérémy Zurcher1-0/+2
2014-09-21fix Hex and GameFactory to follow TileOverlaysJérémy Zurcher1-2/+2
2014-09-19repack armiesJérémy Zurcher1-4/+4
2014-09-16TankOnTank: do not load map_bJérémy Zurcher1-2/+2
2014-09-15GameScreen: unload assets on disposeJérémy Zurcher1-0/+2
2014-09-15add ugly selectedHexJérémy Zurcher1-0/+2
2014-09-14pack texturesJérémy Zurcher1-50/+10
2014-09-12add simple skin from libgdx testsJérémy Zurcher1-0/+4
2014-09-12set dice texture atlasJérémy Zurcher1-12/+3
2014-09-11add screens/LoadScreen + actors/LoadingBar + assetsJérémy Zurcher1-1/+1
2014-09-11TankOnTank extends Game, is able to (un)load assetsJérémy Zurcher1-14/+119
2014-09-10reformat TankOnTank.javaJérémy Zurcher1-17/+20
2014-09-10Initial commitJérémy Zurcher1-0/+27