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path: root/core/src/ch/asynk/rustanddust
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2015-12-08StateCommon: use static method to set ctrl, cfg and mapJérémy Zurcher8-25/+21
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher5-14/+14
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher10-65/+63
2015-12-08 Map2Moves: fix call to paths.buildJérémy Zurcher1-1/+1
2015-12-08remove useless MapRulesJérémy Zurcher2-118/+1
2015-12-08Map: split into smaller inherited classesJérémy Zurcher7-565/+778
2015-12-08Hud: engagementSummary() gets fxVolume frome game.configJérémy Zurcher2-3/+3
2015-12-08Map: go back from common API using UnitListJérémy Zurcher8-109/+50
2015-12-08Ctrl: use map.unitsSize(UnitType)Jérémy Zurcher1-1/+2
2015-12-08Map: rename collectAndShowMovesAndAssits -> collectUpdateJérémy Zurcher2-2/+2
2015-12-08Map: simplify collectBlah method namesJérémy Zurcher3-11/+11
2015-12-08Factory: remove unused enum valuesJérémy Zurcher1-2/+0
2015-12-08Map,MapRules: move init(), turnDone(), actionDone() from the former to the ↵Jérémy Zurcher2-22/+29
second
2015-12-08HexSet: deals with Board instead of MapJérémy Zurcher1-4/+5
2015-12-07Map: paths is now protectedJérémy Zurcher5-25/+49
2015-12-07update assetsJérémy Zurcher3-4/+4
2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher2-7/+2
2015-12-07add MapRules: that holds engagement specific rulesJérémy Zurcher3-71/+97
2015-12-07Meteorology: add isNight()Jérémy Zurcher1-0/+5
2015-12-07Map: remove useless bracketsJérémy Zurcher1-4/+5
2015-12-07Map: objectives and meteorology are protectedJérémy Zurcher1-2/+2
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher7-69/+74
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher10-46/+46
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher7-69/+137
2015-12-07get rid of orientation HexOverlayJérémy Zurcher4-8/+1
2015-12-01UnitDock: optimise selected border drawingJérémy Zurcher1-7/+4
2015-12-01Map: clear activatedUnits in case of ATG only attack after having launched ↵Jérémy Zurcher1-3/+3
the animations
2015-11-21PathBuilder: fix fitness computationJérémy Zurcher1-3/+3
2015-11-21Path: fix fitness initialisationJérémy Zurcher1-0/+4
2015-11-21BattleTest: update start positionsJérémy Zurcher1-12/+10
2015-11-21MenuScreen: use map_00Jérémy Zurcher2-7/+9
2015-11-21remove LNL battles, and map definitionsJérémy Zurcher11-1039/+1
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher3-17/+13
2015-11-21OptionsMenu: remove graphics optionJérémy Zurcher1-25/+0
2015-11-21Board: w,dw,s are floats not intJérémy Zurcher1-3/+3
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-20add Map00 ...Jérémy Zurcher3-0/+97
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher4-9/+9
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher5-29/+48
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-11PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath()Jérémy Zurcher2-7/+20
2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-11-11PathBuilder: add stupid choosePath()Jérémy Zurcher1-0/+15
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10OptionsMenu: graphics changes are canceld on ... cancelJérémy Zurcher1-6/+6
2015-11-10Config.Graphics: add get(int)Jérémy Zurcher1-0/+8
2015-11-10RustAndDust: code reorderingJérémy Zurcher1-2/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher2-12/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher2-11/+6