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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-11-20 18:50:45 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-11-20 18:50:45 +0100 | 
| commit | ba674a419285aa6bf2824f5824957350327a5c27 (patch) | |
| tree | f7e8d62ef863ec59628ed01fc7beeb6a529ebf20 /core/src/ch/asynk/rustanddust | |
| parent | b706be0519cfa130acf4e4f4ae9f9827762c8109 (diff) | |
| download | RustAndDust-ba674a419285aa6bf2824f5824957350327a5c27.zip RustAndDust-ba674a419285aa6bf2824f5824957350327a5c27.tar.gz | |
add Map00 ...
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/RustAndDust.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/Factory.java | 4 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/Map00.java | 89 | 
3 files changed, 97 insertions, 0 deletions
| diff --git a/core/src/ch/asynk/rustanddust/RustAndDust.java b/core/src/ch/asynk/rustanddust/RustAndDust.java index adc83e8..29a5c69 100644 --- a/core/src/ch/asynk/rustanddust/RustAndDust.java +++ b/core/src/ch/asynk/rustanddust/RustAndDust.java @@ -93,6 +93,8 @@ public class RustAndDust extends Game              manager.load("data/map_a.png", Texture.class);          if (config.battle.getMapType() == Factory.MapType.MAP_B)              manager.load("data/map_b.png", Texture.class); +        if (config.battle.getMapType() == Factory.MapType.MAP_00) +            manager.load("data/map_00.png", Texture.class);          int i = config.graphics.i;          manager.load(String.format("data/units%d.atlas",i), TextureAtlas.class);          manager.load(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); @@ -122,6 +124,8 @@ public class RustAndDust extends Game              manager.unload("data/map_a.png");          if (config.battle.getMapType() == Factory.MapType.MAP_B)              manager.unload("data/map_b.png"); +        if (config.battle.getMapType() == Factory.MapType.MAP_00) +            manager.unload("data/map_00.png");          int i = config.graphics.i;          manager.unload(String.format("data/units%d.atlas",i));          manager.unload(String.format("data/unit-overlays%d.atlas", i)); diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index 926d82a..0f232c4 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -25,6 +25,7 @@ public class Factory implements Board.TileBuilder, Disposable  {      public enum MapType      { +        MAP_00,          MAP_A,          MAP_B      } @@ -83,6 +84,9 @@ public class Factory implements Board.TileBuilder, Disposable      {          Map m = null;          switch(t) { +            case MAP_00: +                m = new Map00(game, "data/map_00.png", "data/hex.png"); +                break;              case MAP_A:                  m = new MapA(game, "data/map_a.png", "data/hex.png");                  break; diff --git a/core/src/ch/asynk/rustanddust/game/battles/Map00.java b/core/src/ch/asynk/rustanddust/game/battles/Map00.java new file mode 100644 index 0000000..618fe45 --- /dev/null +++ b/core/src/ch/asynk/rustanddust/game/battles/Map00.java @@ -0,0 +1,89 @@ +package ch.asynk.rustanddust.game.battles; + +import ch.asynk.rustanddust.RustAndDust; +import ch.asynk.rustanddust.engine.Board; +import ch.asynk.rustanddust.engine.Orientation; +import ch.asynk.rustanddust.game.Map; +import ch.asynk.rustanddust.game.Hex; + +public class Map00 extends Map +{ +    public Map00(final RustAndDust game, String map, String hex) +    { +        super(game, map, hex); +    } + +    @Override +    protected Board.Config getConfig() +    { +        Board.Config cfg = new Board.Config(); +        cfg.cols = 10; +        cfg.rows =  9; +        cfg.s  = 110; +        cfg.x0 = 50; +        cfg.y0 = 103; +        cfg.w  = cfg.s * 1.73205f; +        cfg.dw = cfg.w / 2.0f; +        cfg.dh = cfg.s / 2.0f; +        cfg.h  = cfg.s + cfg.dh; +        cfg.slope = (cfg.dh / (float) cfg.dw); + +        return cfg; +    } + +    @Override +    protected void setup() +    { +        getHex(6, 1).terrain = Hex.Terrain.HILLS; +        getHex(5, 7).terrain = Hex.Terrain.HILLS; +        getHex(6, 8).terrain = Hex.Terrain.HILLS; +        getHex(7, 8).terrain = Hex.Terrain.HILLS; +        getHex(9, 4).terrain = Hex.Terrain.HILLS; +        getHex(10, 4).terrain = Hex.Terrain.HILLS; + +        getHex(2, 2).terrain = Hex.Terrain.WOODS; +        getHex(3, 3).terrain = Hex.Terrain.WOODS; +        getHex(6, 5).terrain = Hex.Terrain.WOODS; +        getHex(7, 5).terrain = Hex.Terrain.WOODS; +        getHex(8, 6).terrain = Hex.Terrain.WOODS; +        getHex(9, 6).terrain = Hex.Terrain.WOODS; +        getHex(8, 1).terrain = Hex.Terrain.WOODS; +        getHex(8, 2).terrain = Hex.Terrain.WOODS; + +        getHex(5, 2).terrain = Hex.Terrain.TOWN; +        getHex(11, 7).terrain = Hex.Terrain.TOWN; + +        getHex(10, 1).terrain = Hex.Terrain.OFFMAP; +        getHex(11, 3).terrain = Hex.Terrain.OFFMAP; +        getHex(12, 5).terrain = Hex.Terrain.OFFMAP; +        getHex(13, 7).terrain = Hex.Terrain.OFFMAP; + +        int N = Orientation.NORTH.s; +        int S = Orientation.SOUTH.s; +        int NE = Orientation.NORTH_EAST.s; +        int NW = Orientation.NORTH_WEST.s; +        int SE = Orientation.SOUTH_EAST.s; +        int SW = Orientation.SOUTH_WEST.s; + +        getHex(3, 5).roads = (S | N); +        getHex(4, 5).roads = (S | N); +        getHex(5, 5).roads = (S | NE); +        getHex(5, 4).roads = (SW | N); +        getHex(6, 4).roads = (S | SE | N); +        getHex(7, 4).roads = (S | N); +        getHex(8, 4).roads = (S | NW | NE); +        getHex(8, 3).roads = (SW | N); +        getHex(9, 3).roads = (S | N); +        getHex(10, 3).roads = (S | N); + +        getHex(9, 5).roads = (SE | NW); +        getHex(10, 6).roads = (SE | NW); +        getHex(11, 7).roads = (SE | SW); +        getHex(11, 8).roads = (NE | SW); + +        getHex(5, 3).roads = (NE | NW); +        getHex(5, 2).roads = (SE | SW); +        getHex(4, 1).roads = (NE | NW); +        getHex(4, 0).roads = (SW | NE | NW); +    } +} | 
