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path: root/core/src/ch/asynk/rustanddust
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2016-02-29DB: add getTurns(int)Jérémy Zurcher1-0/+22
2016-02-29DB: get ready for schema updateJérémy Zurcher1-0/+26
2016-02-29Solo: processTurn() save orders only into turns tableJérémy Zurcher1-1/+6
2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher4-12/+14
2016-02-29DB: fix storeTurn()Jérémy Zurcher1-3/+2
2016-02-24increase code versionv23Jérémy Zurcher1-1/+1
2016-02-24RustAndDust: disable DB debugging outputJérémy Zurcher1-1/+1
2016-02-24MenuCamera: disable hudCorrection, it breaks PlayMenu sizingJérémy Zurcher1-1/+2
2016-02-24PlayMenu: base rect size on list needs and screen dimensionJérémy Zurcher1-7/+10
2016-02-24Scrollable: add getBestHeight(), simplify setPosition()Jérémy Zurcher1-2/+7
2016-02-24PlayMenu: on delete, hide buttonsJérémy Zurcher1-0/+2
2016-02-24List: use viewNJérémy Zurcher1-4/+4
2016-02-24DB: do not try to execute many commands in a rowJérémy Zurcher1-2/+6
2016-02-23PlayMenu: join -> resumeJérémy Zurcher1-10/+10
2016-02-23increase code revisionv22Jérémy Zurcher1-1/+1
2016-02-23DB: boolean storeTurn(int, int, String) -> boolean storeTurn(int, int, int, ↵Jérémy Zurcher1-4/+5
String)
2016-02-23NewGameMenu: support resume existing gameJérémy Zurcher1-5/+23
2016-02-23MenuCtrl: improve touch(float, float)Jérémy Zurcher1-3/+12
2016-02-23Menu: void postAnswer(boolean ok) -> MenuType postAnswer(boolean ok)Jérémy Zurcher6-6/+7
2016-02-23DB: add gameExists(int, int)Jérémy Zurcher1-1/+15
2016-02-23DB.NO_RECORDS -> DB.NO_RECORDJérémy Zurcher3-5/+5
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher10-39/+54
2016-02-22Solo: supports battle reloadingJérémy Zurcher1-3/+25
2016-02-22DB: use single command per exec statementJérémy Zurcher1-4/+17
2016-02-22RustAndDust: fix db file pathJérémy Zurcher1-2/+11
2016-02-22MenuScreen: add boolean touchDragged(int, int, int)Jérémy Zurcher1-0/+14
2016-02-22Menu: add boolean drag(float, float, int, int)Jérémy Zurcher6-6/+27
2016-02-22PlayMenu: set config.gameId to NO_RECORDS early in prepare()Jérémy Zurcher1-1/+2
2016-02-22set PlayMenu and NewGameMenuJérémy Zurcher3-132/+308
2016-02-22GameRecord: add static GameRecord get(int)Jérémy Zurcher1-0/+5
2016-02-22Config: add gameIdJérémy Zurcher1-0/+1
2016-02-22use type and enter soundsJérémy Zurcher8-7/+41
2016-02-22add type.mp3 and enter.mp3Jérémy Zurcher1-0/+10
2016-02-22List: add unselect()Jérémy Zurcher1-1/+2
2016-02-22DB: add deleteGame(GameRecord)Jérémy Zurcher1-0/+14
2016-02-22GameRecord: add remove(int)Jérémy Zurcher1-0/+5
2016-02-22MenuCtrl: support OkCancel from menusJérémy Zurcher5-16/+57
2016-02-22List: correctly select, add Integer getIdx()Jérémy Zurcher1-2/+7
2016-02-21List: unselect on setItems()Jérémy Zurcher1-0/+1
2016-02-21Menu: prepare can jump to another menuJérémy Zurcher5-6/+8
2016-02-21Menu rewriteJérémy Zurcher7-284/+200
2016-02-21Widget: remove update(), fix setPosition(float, float)Jérémy Zurcher1-3/+1
2016-02-21OptionsPanel: use String aware Label constructorJérémy Zurcher1-11/+5
2016-02-21Label: add String text to constructorsJérémy Zurcher1-0/+12
2016-02-20add ui/ButtonJérémy Zurcher1-0/+49
2016-02-20MenuScreen: use MenuCtrlJérémy Zurcher1-71/+10
2016-02-20add menu/MenuCtrlJérémy Zurcher1-0/+83
2016-02-19Widget: add setTop/BottomRight/Left()Jérémy Zurcher8-20/+30
2016-02-18StateDeployment,Ctrl: clean up deployment completness procedureJérémy Zurcher2-11/+5
2016-02-17StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after ↵Jérémy Zurcher2-0/+7
each unit deployed