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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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rustanddust
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2016-03-29
Ctrl: replay last order on resume if not synched
Jérémy Zurcher
2
-1
/
+10
2016-03-29
Map4Orders: enable replay
Jérémy Zurcher
1
-16
/
+69
2016-03-29
Ctrl,State: enable StateReplay
Jérémy Zurcher
2
-0
/
+7
2016-03-29
add states/StateReplay
Jérémy Zurcher
1
-0
/
+83
2016-03-29
StateMove: be sure activable are shown
Jérémy Zurcher
1
-0
/
+1
2016-03-29
StateEngage: simplify, do not recompute
Jérémy Zurcher
1
-7
/
+1
2016-03-29
GameScreen: comment out debug outputs
Jérémy Zurcher
1
-2
/
+2
2016-03-27
Order: add actionId, increased at the end of each action
Jérémy Zurcher
4
-0
/
+8
2016-03-27
Map4Orders: call order.setActivable(activableUnits)
Jérémy Zurcher
1
-0
/
+1
2016-03-27
Map5Marshal: load/unload Order.activable
Jérémy Zurcher
1
-0
/
+12
2016-03-27
Order: add unitList activable, setActivable(UnitList)
Jérémy Zurcher
1
-0
/
+8
2016-03-27
Order: remove useless unitCode, unitType, unitHex
Jérémy Zurcher
2
-14
/
+2
2016-03-27
Map4Orders: doPromote removes unit from activableUnits
Jérémy Zurcher
1
-0
/
+1
2016-03-26
StateMove: hideAssists() -> hideActivable()
Jérémy Zurcher
1
-3
/
+3
2016-03-26
StateEngage: remove useless debug message
Jérémy Zurcher
1
-2
/
+1
2016-03-26
Map4Rotate: methods called by States returns boolean
Jérémy Zurcher
3
-27
/
+27
2016-03-24
Map4Orders: code reorder
Jérémy Zurcher
1
-19
/
+19
2016-03-24
Map4Orders: private methods rename
Jérémy Zurcher
1
-4
/
+4
2016-03-24
State leave/enter -> leaveFor/enterFrom
Jérémy Zurcher
12
-24
/
+24
2016-03-23
Map4Orders: cmd -> order
Jérémy Zurcher
1
-17
/
+17
2016-03-23
Solo: on turnDoneCb, first store Orders then State
Jérémy Zurcher
1
-1
/
+1
2016-03-23
Ctrl: loading methods are protected
Jérémy Zurcher
1
-3
/
+3
2016-03-23
Map4Orders: engagement, activatedUnits is already filled
Jérémy Zurcher
1
-6
/
+0
2016-03-23
Map: moveableUnits,assistUnits,breakthroughUnits -> activableUnits
Jérémy Zurcher
9
-46
/
+36
2016-03-22
Order: remove unused OrderType.END_OF_TURN
Jérémy Zurcher
1
-2
/
+1
2016-03-22
Battle,Ctrl: move JSON code from BattleCommon to Ctrl
Jérémy Zurcher
4
-33
/
+32
2016-03-22
Battle: unload turnCount into JSON
Jérémy Zurcher
3
-7
/
+13
2016-03-22
DB: DB_SCHEMA_VERSION = 2
Jérémy Zurcher
1
-1
/
+1
2016-03-22
SQL: schema rewrite
Jérémy Zurcher
4
-179
/
+121
2016-03-22
DB: add checkDigest(...)
Jérémy Zurcher
1
-0
/
+8
2016-03-22
Map5Marshal: add clearMarshalUnits()
Jérémy Zurcher
1
-2
/
+3
2016-03-21
Battle,Map5Marshal: implements util/Marshal
Jérémy Zurcher
4
-55
/
+83
2016-03-21
add util/Marshal
Jérémy Zurcher
1
-0
/
+18
2016-03-21
BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to Battle
Jérémy Zurcher
2
-22
/
+22
2016-03-21
Solo: remove unused import statement
Jérémy Zurcher
1
-1
/
+0
2016-03-20
StateType,Ctrl: add LOADING state and Ctrl.isLoading()
Jérémy Zurcher
2
-2
/
+10
2016-03-20
Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb()
Jérémy Zurcher
4
-7
/
+16
2016-03-15
DB: fix date format
Jérémy Zurcher
1
-1
/
+1
2016-03-15
Solo: use storeTurn(int) instead of storeTurn(...)
Jérémy Zurcher
1
-2
/
+2
2016-03-15
DB: add storeTurn(int) that copies data from games table
Jérémy Zurcher
1
-0
/
+13
2016-03-14
TankFireAnimation: set(...) set region dimensions
Jérémy Zurcher
1
-0
/
+5
2016-03-14
DB: implement dropTables used in schema update
Jérémy Zurcher
1
-2
/
+16
2016-03-14
DB: implement loadTurns(int), uses TurnRecord
Jérémy Zurcher
1
-16
/
+29
2016-03-14
add util/TurnRecord
Jérémy Zurcher
1
-0
/
+72
2016-03-14
DB: from(DatabaseCursor) -> gameFrom(DatabaseCursor)
Jérémy Zurcher
1
-3
/
+3
2016-03-14
DB: deleteGame(GameRecord) -> deleteGame(int)
Jérémy Zurcher
2
-5
/
+6
2016-03-14
DB/BattleCommon: add turnCount
Jérémy Zurcher
5
-27
/
+52
2016-03-14
BattleCommon: loadd(String) sets currentPlayer
Jérémy Zurcher
1
-0
/
+1
2016-03-14
MenuScreen: do not call dispose, switchTo takes care of it
Jérémy Zurcher
1
-1
/
+0
2016-03-14
PlayMenu: dispose call GameRecord.clearList()
Jérémy Zurcher
1
-0
/
+1
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