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Tactical ground combat simulation for android
Jérémy Zurcher
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asynk
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rustanddust
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ui
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Commit message (
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Author
Files
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2016-02-16
Widget: add update, does nothing, to be overriden if needed
Jérémy Zurcher
1
-0
/
+2
2016-02-16
add ui/List
Jérémy Zurcher
1
-0
/
+90
2016-02-15
Widget: add getTop()
Jérémy Zurcher
1
-0
/
+1
2016-02-12
Widget: simple rewrite
Jérémy Zurcher
1
-6
/
+6
2016-02-12
Widget: all positioning calls go through setPosition(int, int, int, int)
Jérémy Zurcher
1
-6
/
+5
2016-02-09
ui/typewriter.9.png -> assets/ui/bg.9.png
Jérémy Zurcher
1
-2
/
+2
2016-02-08
ui/Menu: implement boolean hit(int, int)
Jérémy Zurcher
1
-0
/
+12
2016-02-08
ui/Menu: improve enum API, so that it can write Labels itself
Jérémy Zurcher
1
-1
/
+5
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-1
/
+0
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
2
-9
/
+10
2015-11-10
UI: use setBtnRight and setBtnLeft
Jérémy Zurcher
1
-2
/
+2
2015-11-10
Patch: add setBtnLeft(Bg) and setBtnRight(Bg)
Jérémy Zurcher
1
-0
/
+10
2015-11-09
Label: must update width and height before calling setPosition(Position)
Jérémy Zurcher
1
-0
/
+8
2015-11-09
Bg: add setScale(float)
Jérémy Zurcher
1
-1
/
+7
2015-11-09
ui: center ok/cancel buttons on box corners
Jérémy Zurcher
1
-2
/
+2
2015-07-19
welcome RustAndDust
Jérémy Zurcher
10
-0
/
+891