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Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
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core
/
src
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ch
/
asynk
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rustanddust
/
screens
/
MenuScreen.java
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Commit message (
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Author
Files
Lines
2016-01-19
MenuScreen: pause render and riseze onPause()
Jérémy Zurcher
1
-2
/
+8
2016-01-14
increase code version
v19
Jérémy Zurcher
1
-1
/
+1
2016-01-06
increase code release
v18
Jérémy Zurcher
1
-1
/
+1
2016-01-04
increase code release
v17
Jérémy Zurcher
1
-1
/
+1
2016-01-04
MenuScreen: set label just at the left of from point
Jérémy Zurcher
1
-2
/
+2
2016-01-03
increase android code release
v16
Jérémy Zurcher
1
-1
/
+1
2015-12-31
increase code version
v15
Jérémy Zurcher
1
-1
/
+1
2015-12-24
increase version
v14
Jérémy Zurcher
1
-1
/
+1
2015-12-22
MenuScreen: add versionLabel
Jérémy Zurcher
1
-0
/
+7
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-1
/
+0
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
1
-13
/
+13
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
1
-5
/
+7
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
1
-4
/
+4
2015-11-10
remove unused constant
Jérémy Zurcher
1
-1
/
+0
2015-11-05
MenuScreen: do not nullify config.battle, PlayMenu handles it
Jérémy Zurcher
1
-2
/
+0
2015-11-05
menu/screens : use PlayMenu
Jérémy Zurcher
1
-15
/
+15
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+258