Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2016-03-30 | GameScreen: call ctrl.processEvent() within render | Jérémy Zurcher | 1 | -0/+1 |
2016-03-29 | GameScreen: comment out debug outputs | Jérémy Zurcher | 1 | -2/+2 |
2016-02-13 | clean up debug messages | Jérémy Zurcher | 1 | -2/+2 |
2016-02-13 | Screens: call resize(int, int) after resuming from pause | Jérémy Zurcher | 1 | -0/+1 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 1 | -2/+1 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 1 | -1/+2 |
2016-01-06 | GameScreen: do not render or resize when on pause | Jérémy Zurcher | 1 | -2/+11 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 1 | -8/+11 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 1 | -2/+0 |
2015-11-06 | GameScreen -> UnitDock: add drag and implement vertical slide of units | Jérémy Zurcher | 1 | -1/+5 |
2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 1 | -0/+221 |