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path: root/core/src/ch/asynk/rustanddust/game
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2015-12-08StateCommon: use static method to set ctrl, cfg and mapJérémy Zurcher8-25/+21
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher5-14/+14
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher10-65/+63
2015-12-08 Map2Moves: fix call to paths.buildJérémy Zurcher1-1/+1
2015-12-08remove useless MapRulesJérémy Zurcher2-118/+1
2015-12-08Map: split into smaller inherited classesJérémy Zurcher7-565/+778
2015-12-08Hud: engagementSummary() gets fxVolume frome game.configJérémy Zurcher2-3/+3
2015-12-08Map: go back from common API using UnitListJérémy Zurcher8-109/+50
2015-12-08Ctrl: use map.unitsSize(UnitType)Jérémy Zurcher1-1/+2
2015-12-08Map: rename collectAndShowMovesAndAssits -> collectUpdateJérémy Zurcher2-2/+2
2015-12-08Map: simplify collectBlah method namesJérémy Zurcher3-11/+11
2015-12-08Factory: remove unused enum valuesJérémy Zurcher1-2/+0
2015-12-08Map,MapRules: move init(), turnDone(), actionDone() from the former to the se...Jérémy Zurcher2-22/+29
2015-12-08HexSet: deals with Board instead of MapJérémy Zurcher1-4/+5
2015-12-07Map: paths is now protectedJérémy Zurcher5-25/+49
2015-12-07update assetsJérémy Zurcher2-2/+2
2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher2-7/+2
2015-12-07add MapRules: that holds engagement specific rulesJérémy Zurcher3-71/+97
2015-12-07Map: remove useless bracketsJérémy Zurcher1-4/+5
2015-12-07Map: objectives and meteorology are protectedJérémy Zurcher1-2/+2
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher7-69/+74
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher10-46/+46
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher7-69/+137
2015-12-07get rid of orientation HexOverlayJérémy Zurcher4-8/+1
2015-12-01UnitDock: optimise selected border drawingJérémy Zurcher1-7/+4
2015-12-01Map: clear activatedUnits in case of ATG only attack after having launched th...Jérémy Zurcher1-3/+3
2015-11-21BattleTest: update start positionsJérémy Zurcher1-12/+10
2015-11-21remove LNL battles, and map definitionsJérémy Zurcher10-1031/+1
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher1-6/+6
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-20add Map00 ...Jérémy Zurcher2-0/+93
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher4-9/+9
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher4-27/+44
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4
2015-11-11PlayerInfo: fix turns label positionJérémy Zurcher1-1/+1
2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-11-10PlayerInfo: fix turns positionJérémy Zurcher1-1/+1
2015-11-10Config.Graphics: add get(int)Jérémy Zurcher1-0/+8
2015-11-10UnitDock: take care of scalingJérémy Zurcher1-10/+6
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher1-9/+6
2015-11-10PlayerInfo: turn goes center topJérémy Zurcher1-6/+2
2015-11-10EngagementPanel: fix vertical position of diceJérémy Zurcher1-0/+1
2015-11-10StatisticsPanel: hit anywhere to closeJérémy Zurcher1-3/+1
2015-11-10UI: use setBtnRight and setBtnLeftJérémy Zurcher2-2/+2
2015-11-09EngagementPanel: specify dice animation dimensionJérémy Zurcher1-4/+10
2015-11-09UnitDock: try to pervent erratic bouncingJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: us Bg instead of Sprite to scaleJérémy Zurcher1-10/+9
2015-11-09PlayerInfo: us Bg instead of Sprite to scaleJérémy Zurcher1-6/+6
2015-11-09PlayerInfo: add final to PADDINGJérémy Zurcher1-1/+1
2015-11-09EngagementPanel: fix element positionJérémy Zurcher1-13/+12