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path: root/core/src/ch/asynk/rustanddust/game
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2015-12-26StateWithdraw: add debug error if many pathsJérémy Zurcher1-0/+4
2015-12-26States*: remove uselss empty lines in importsJérémy Zurcher5-6/+0
2015-12-26StateRotate: hide move assists on enter if option is offJérémy Zurcher1-0/+2
2015-12-24Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)Jérémy Zurcher1-2/+2
2015-12-24battles: add Battle00Jérémy Zurcher3-1/+124
2015-12-24Hex: simplify blockLineOfSightFrom(Tile)Jérémy Zurcher1-4/+1
2015-12-24State: replace touchUp() and touchDown() with touch(Hex)Jérémy Zurcher13-150/+61
2015-12-24States: do not use downHex or upHex out of touchDown() and touchUp()Jérémy Zurcher2-5/+5
2015-12-24ObjectiveSet: respond to isObjectiveFor() taking peristence into accountJérémy Zurcher1-4/+1
2015-12-23StateRotate: fix bug when in HQ activation, start rotate, but do not complete itJérémy Zurcher1-1/+4
2015-12-23BattleTest: be a test battle againJérémy Zurcher1-47/+55
2015-12-23game.Factory -> FactoryJérémy Zurcher5-9/+6
2015-12-21Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...Jérémy Zurcher1-2/+6
2015-12-21PathBuilder: fitness takes objectives into accountJérémy Zurcher1-0/+6
2015-12-20Hud: use ArrayDeque instead of StackJérémy Zurcher1-2/+2
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher4-108/+24
2015-12-18clean up import statementsJérémy Zurcher1-1/+0
2015-12-18Hud: plug OptionsPanel inJérémy Zurcher1-7/+44
2015-12-18add game/hud/OptionsPanelJérémy Zurcher1-0/+146
2015-12-18Hud: dialogs is a StackJérémy Zurcher1-9/+9
2015-12-18State: remove useless OPTIONS stateJérémy Zurcher1-2/+1
2015-12-18Hud: code reorderJérémy Zurcher1-8/+8
2015-12-18cleanup tree using fix_javaJérémy Zurcher17-33/+0
2015-12-18StatistictsPanel: remove unused import statmentsJérémy Zurcher1-2/+0
2015-12-18Hud: add options button, not implemented yetJérémy Zurcher3-1/+18
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher10-77/+118
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher1-2/+2
2015-12-16Factory: get ready for other units graphicsJérémy Zurcher1-12/+32
2015-12-16Config: default graphics is CHITSJérémy Zurcher1-1/+1
2015-12-16Factory: pawn -> unitJérémy Zurcher1-22/+22
2015-12-16Config: MINE/ORIGINAL -> CHITS/TANKSJérémy Zurcher1-10/+10
2015-12-16StatisticsPanel: fix NullPointerJérémy Zurcher1-1/+2
2015-12-15BattleTest: set something like a real battleJérémy Zurcher1-52/+61
2015-12-15Player,StatisticsPanel: add Objectives countJérémy Zurcher3-8/+10
2015-12-15StatisticsPanel: use flagJérémy Zurcher2-8/+20
2015-12-15Map0Hex: add int objectivesCount(Army)Jérémy Zurcher1-0/+5
2015-12-15BattleCommon: add abTurnDone()Jérémy Zurcher1-0/+5
2015-12-15Factory: fix US_PERSHING valuesJérémy Zurcher1-1/+1
2015-12-15BattleCommon: swallow setUnit(...) from BattleTestJérémy Zurcher2-20/+21
2015-12-15Unit: 'add boolean hq' attribute, get rid of setAce()Jérémy Zurcher4-93/+42
2015-12-15StateDeployment: no need to revert beforec calling setOnBoard() the latest do...Jérémy Zurcher1-1/+0
2015-12-15StateDeployment: code cleanupJérémy Zurcher1-16/+17
2015-12-14StateDeployment: fix missing or extra SET ordersJérémy Zurcher1-4/+4
2015-12-14add hud ok.png and cancel.pngJérémy Zurcher1-2/+2
2015-12-14Unit: show/hideMoveable -> show/hideActiveable, change png tooJérémy Zurcher5-15/+13
2015-12-11Ctl: showEntryZone() does work for StateType.REINFORCEMENT tooJérémy Zurcher1-1/+1
2015-12-10Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"Jérémy Zurcher2-1/+6
2015-12-10Ctrl: fix action burn down, end of turnJérémy Zurcher1-6/+6
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher5-6/+8
2015-12-10BattleCommon: set Random seedJérémy Zurcher1-1/+1