Age | Commit message (Expand) | Author | Files | Lines |
2015-12-26 | StateWithdraw: add debug error if many paths | Jérémy Zurcher | 1 | -0/+4 |
2015-12-26 | States*: remove uselss empty lines in imports | Jérémy Zurcher | 5 | -6/+0 |
2015-12-26 | StateRotate: hide move assists on enter if option is off | Jérémy Zurcher | 1 | -0/+2 |
2015-12-24 | Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile) | Jérémy Zurcher | 1 | -2/+2 |
2015-12-24 | battles: add Battle00 | Jérémy Zurcher | 3 | -1/+124 |
2015-12-24 | Hex: simplify blockLineOfSightFrom(Tile) | Jérémy Zurcher | 1 | -4/+1 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 13 | -150/+61 |
2015-12-24 | States: do not use downHex or upHex out of touchDown() and touchUp() | Jérémy Zurcher | 2 | -5/+5 |
2015-12-24 | ObjectiveSet: respond to isObjectiveFor() taking peristence into account | Jérémy Zurcher | 1 | -4/+1 |
2015-12-23 | StateRotate: fix bug when in HQ activation, start rotate, but do not complete it | Jérémy Zurcher | 1 | -1/+4 |
2015-12-23 | BattleTest: be a test battle again | Jérémy Zurcher | 1 | -47/+55 |
2015-12-23 | game.Factory -> Factory | Jérémy Zurcher | 5 | -9/+6 |
2015-12-21 | Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ... | Jérémy Zurcher | 1 | -2/+6 |
2015-12-21 | PathBuilder: fitness takes objectives into account | Jérémy Zurcher | 1 | -0/+6 |
2015-12-20 | Hud: use ArrayDeque instead of Stack | Jérémy Zurcher | 1 | -2/+2 |
2015-12-19 | Hud: replace touchUp + touchDown with hit(int, int) | Jérémy Zurcher | 4 | -108/+24 |
2015-12-18 | clean up import statements | Jérémy Zurcher | 1 | -1/+0 |
2015-12-18 | Hud: plug OptionsPanel in | Jérémy Zurcher | 1 | -7/+44 |
2015-12-18 | add game/hud/OptionsPanel | Jérémy Zurcher | 1 | -0/+146 |
2015-12-18 | Hud: dialogs is a Stack | Jérémy Zurcher | 1 | -9/+9 |
2015-12-18 | State: remove useless OPTIONS state | Jérémy Zurcher | 1 | -2/+1 |
2015-12-18 | Hud: code reorder | Jérémy Zurcher | 1 | -8/+8 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 17 | -33/+0 |
2015-12-18 | StatistictsPanel: remove unused import statments | Jérémy Zurcher | 1 | -2/+0 |
2015-12-18 | Hud: add options button, not implemented yet | Jérémy Zurcher | 3 | -1/+18 |
2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 10 | -77/+118 |
2015-12-18 | UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust | Jérémy Zurcher | 1 | -2/+2 |
2015-12-16 | Factory: get ready for other units graphics | Jérémy Zurcher | 1 | -12/+32 |
2015-12-16 | Config: default graphics is CHITS | Jérémy Zurcher | 1 | -1/+1 |
2015-12-16 | Factory: pawn -> unit | Jérémy Zurcher | 1 | -22/+22 |
2015-12-16 | Config: MINE/ORIGINAL -> CHITS/TANKS | Jérémy Zurcher | 1 | -10/+10 |
2015-12-16 | StatisticsPanel: fix NullPointer | Jérémy Zurcher | 1 | -1/+2 |
2015-12-15 | BattleTest: set something like a real battle | Jérémy Zurcher | 1 | -52/+61 |
2015-12-15 | Player,StatisticsPanel: add Objectives count | Jérémy Zurcher | 3 | -8/+10 |
2015-12-15 | StatisticsPanel: use flag | Jérémy Zurcher | 2 | -8/+20 |
2015-12-15 | Map0Hex: add int objectivesCount(Army) | Jérémy Zurcher | 1 | -0/+5 |
2015-12-15 | BattleCommon: add abTurnDone() | Jérémy Zurcher | 1 | -0/+5 |
2015-12-15 | Factory: fix US_PERSHING values | Jérémy Zurcher | 1 | -1/+1 |
2015-12-15 | BattleCommon: swallow setUnit(...) from BattleTest | Jérémy Zurcher | 2 | -20/+21 |
2015-12-15 | Unit: 'add boolean hq' attribute, get rid of setAce() | Jérémy Zurcher | 4 | -93/+42 |
2015-12-15 | StateDeployment: no need to revert beforec calling setOnBoard() the latest do... | Jérémy Zurcher | 1 | -1/+0 |
2015-12-15 | StateDeployment: code cleanup | Jérémy Zurcher | 1 | -16/+17 |
2015-12-14 | StateDeployment: fix missing or extra SET orders | Jérémy Zurcher | 1 | -4/+4 |
2015-12-14 | add hud ok.png and cancel.png | Jérémy Zurcher | 1 | -2/+2 |
2015-12-14 | Unit: show/hideMoveable -> show/hideActiveable, change png too | Jérémy Zurcher | 5 | -15/+13 |
2015-12-11 | Ctl: showEntryZone() does work for StateType.REINFORCEMENT too | Jérémy Zurcher | 1 | -1/+1 |
2015-12-10 | Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()" | Jérémy Zurcher | 2 | -1/+6 |
2015-12-10 | Ctrl: fix action burn down, end of turn | Jérémy Zurcher | 1 | -6/+6 |
2015-12-10 | Hud: by default notify at MIDDLE_CENTER | Jérémy Zurcher | 5 | -6/+8 |
2015-12-10 | BattleCommon: set Random seed | Jérémy Zurcher | 1 | -1/+1 |