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path: root/core/src/ch/asynk/rustanddust/game
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2016-02-03PawnId/UnitID -> PawnCode/UnitCodeJérémy Zurcher7-80/+80
2016-02-03Player: add setTurn(turn, ap, apSent)Jérémy Zurcher1-0/+7
2016-02-03Map0Hex: private void showObjective(Hex, Army) -> protectedJérémy Zurcher1-1/+1
2016-02-03Map4Marshal: remove debug outputJérémy Zurcher1-1/+0
2016-02-03BattleCommon: replace Player a, b with Player[2] playersJérémy Zurcher3-10/+13
2016-02-02Hud: better fix for optionsBtn handlingJérémy Zurcher2-2/+9
2016-02-02Battle[Common]: add String unload() and implement itJérémy Zurcher2-0/+8
2016-02-02instert Map5Marshal on top of Map stackJérémy Zurcher3-9/+212
2016-02-02Engagement: use UnitList instead of Collection<Unit>Jérémy Zurcher1-3/+2
2016-02-02Map0Hex: remove IterableArray<Hex> objectives()Jérémy Zurcher1-5/+0
2016-02-02Order[List]: remove Json stuffJérémy Zurcher2-123/+2
2016-02-02Map0Hex: add IterableArray<Hex> objectives()Jérémy Zurcher1-0/+5
2016-02-02Map0Hex: implement faster int objectivesCount(Army) then the one in BoardJérémy Zurcher1-0/+9
2016-02-02Map0Hex: add IterableArray<Hex> objectivesJérémy Zurcher1-0/+13
2016-02-02BattleCommon: remove empty lineJérémy Zurcher1-1/+0
2016-02-02PlayerInfo: use getCurrentAp() instead of getAp()Jérémy Zurcher1-1/+1
2016-02-01Player: getAp() getApSpent() getCurrentAp()Jérémy Zurcher1-0/+10
2016-02-01Unit: hasMoved, hasFired get publicJérémy Zurcher1-2/+2
2016-02-01Battle: add getMap()Jérémy Zurcher2-0/+8
2016-02-01Player: actionPoints -> apJérémy Zurcher2-16/+17
2016-02-01Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visibleJérémy Zurcher1-1/+1
2016-01-31Player: turnEnd() set apSpent to maxJérémy Zurcher1-0/+1
2016-01-31Player: get rid of booleam deploymentDoneJérémy Zurcher1-4/+6
2016-01-31Ctrl: remove checkDeploymentDone()Jérémy Zurcher2-13/+3
2016-01-31Ctrl: add processAction, called within Map.actionDone()Jérémy Zurcher3-0/+5
2016-01-31Revert "add ctrl/PvP"Jérémy Zurcher3-30/+1
2016-01-31Factory: update battle db tableJérémy Zurcher1-0/+2
2016-01-31BattleCommon: remove useless Army importJérémy Zurcher1-1/+0
2016-01-31Player,Battle: player id is private and needed at construction, Battle knows ...Jérémy Zurcher7-89/+101
2016-01-31Battle: code reorderJérémy Zurcher2-30/+26
2016-01-28Ctrl: code reorderJérémy Zurcher2-4/+6
2016-01-28BattleCommon: Factory is finalJérémy Zurcher1-1/+2
2016-01-27Map4Orders: add toJson()Jérémy Zurcher1-0/+5
2016-01-27Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the mapJérémy Zurcher3-7/+6
2016-01-27Battle: add setPlayerIdsJérémy Zurcher2-0/+8
2016-01-27Player: add publit int _idJérémy Zurcher1-0/+1
2016-01-27UnitDock: add a FIXME about using HdpiUtilsJérémy Zurcher1-0/+1
2016-01-27BattleCommon: getNextPlayer is protectedJérémy Zurcher1-1/+1
2016-01-27Battle,Ctrl: clean up initialisation phaseJérémy Zurcher3-8/+7
2016-01-27Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t...Jérémy Zurcher6-16/+9
2016-01-25add ctrl/PvPJérémy Zurcher3-1/+30
2016-01-25Ctrl: add abstract init() and processTurn()Jérémy Zurcher4-3/+12
2016-01-24remove useless import statementsJérémy Zurcher3-3/+0
2016-01-24Order,OrderList: this.player goes from Order to OrderListJérémy Zurcher3-17/+17
2016-01-24engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderListJérémy Zurcher4-64/+137
2016-01-24Battle: setup return StateType, calls hud.update() when players are setJérémy Zurcher3-15/+19
2016-01-24Battle: merge start() into setup()Jérémy Zurcher5-36/+47
2016-01-24Battles: use add(int, int) instead of add(map.getHex(int, int))Jérémy Zurcher2-25/+25
2016-01-24Zone: add method add(int, int)Jérémy Zurcher1-0/+5
2016-01-24Command: add hq attribute in toJsonJérémy Zurcher1-0/+1