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path: root/core/src/ch/asynk/rustanddust/game
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2016-03-14DB/BattleCommon: add turnCountJérémy Zurcher3-6/+22
2016-03-14BattleCommon: loadd(String) sets currentPlayerJérémy Zurcher1-0/+1
2016-03-12SQL: update schemaJérémy Zurcher1-8/+8
2016-03-07Ctrl: States are finalJérémy Zurcher1-10/+10
2016-03-07Battle: clean up the APIJérémy Zurcher6-43/+54
2016-03-07Ctrl: only RustAndDust param for constructorJérémy Zurcher2-5/+5
2016-03-07Player: remove id from constructorJérémy Zurcher7-23/+21
2016-03-07BattleCommon: code compressionJérémy Zurcher1-35/+6
2016-03-07BattleCommon: getWinner() first check if one player has no more unitsJérémy Zurcher1-3/+3
2016-03-03OptionsPanel: save config on applyJérémy Zurcher1-0/+1
2016-03-01fix ugly null pointer bug in Map5...Jérémy Zurcher1-0/+2
2016-02-29Solo: processTurn() save orders only into turns tableJérémy Zurcher1-1/+6
2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher4-12/+14
2016-02-23DB.NO_RECORDS -> DB.NO_RECORDJérémy Zurcher1-1/+1
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher2-10/+20
2016-02-22Solo: supports battle reloadingJérémy Zurcher1-3/+25
2016-02-22Config: add gameIdJérémy Zurcher1-0/+1
2016-02-22use type and enter soundsJérémy Zurcher2-2/+9
2016-02-21OptionsPanel: use String aware Label constructorJérémy Zurcher1-11/+5
2016-02-19Widget: add setTop/BottomRight/Left()Jérémy Zurcher1-1/+1
2016-02-18StateDeployment,Ctrl: clean up deployment completness procedureJérémy Zurcher2-11/+5
2016-02-17StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each...Jérémy Zurcher2-0/+7
2016-02-16Config: add GameMode.fromJérémy Zurcher1-0/+9
2016-02-10BattleCommon: init is one turn, only call map.turnDone() when all is doneJérémy Zurcher1-4/+1
2016-02-10Map5Marshal: unload/load Unit entryZone and exitZoneJérémy Zurcher1-4/+10
2016-02-10Map5Marshal: load/unload entryZones and exitZonesJérémy Zurcher1-0/+53
2016-02-10Battle,State: use entry and exit Zones from Unit and MapJérémy Zurcher6-44/+15
2016-02-10Map0Hex: add protected IterableArray<Zone> entryZones and exitZonesJérémy Zurcher1-2/+14
2016-02-10Unit: add public Zone entryZone and exitZoneJérémy Zurcher1-0/+4
2016-02-09Config: remove debug System.err.printlnJérémy Zurcher1-1/+0
2016-02-09Config: protect load(String) against null payloadJérémy Zurcher1-0/+1
2016-02-09Config: add String unload(), void load(String payload)Jérémy Zurcher1-0/+46
2016-02-09ui/typewriter.9.png -> assets/ui/bg.9.pngJérémy Zurcher5-6/+6
2016-02-08remove useless import statementsJérémy Zurcher4-7/+0
2016-02-08use HdpiUtils as advertised in 1.8 release noteJérémy Zurcher1-2/+2
2016-02-03Battle: add void init(Ctrl ctrl, String payload)Jérémy Zurcher2-0/+11
2016-02-03BattleCommon: turnDone() calls map.turnDone() after processingJérémy Zurcher1-3/+4
2016-02-03Map5Marshal: call setFired(), and setMoved() on loadingJérémy Zurcher1-2/+2
2016-02-03Unit: add setFired()Jérémy Zurcher1-2/+7
2016-02-03Map5Marshal: load/unload more about engagementJérémy Zurcher1-2/+12
2016-02-03Map5Marshal: knows how to load a stateJérémy Zurcher1-1/+170
2016-02-03Map5Marshall: simplify generated JsonJérémy Zurcher1-14/+24
2016-02-03Map5Marshal: use a static StringWriterJérémy Zurcher1-4/+6
2016-02-03Map5Marshal: update Json generationJérémy Zurcher1-8/+10
2016-02-03Unit: add int Unit.idJérémy Zurcher1-1/+5
2016-02-03PawnId/UnitID -> PawnCode/UnitCodeJérémy Zurcher7-80/+80
2016-02-03Player: add setTurn(turn, ap, apSent)Jérémy Zurcher1-0/+7
2016-02-03Map0Hex: private void showObjective(Hex, Army) -> protectedJérémy Zurcher1-1/+1
2016-02-03Map4Marshal: remove debug outputJérémy Zurcher1-1/+0
2016-02-03BattleCommon: replace Player a, b with Player[2] playersJérémy Zurcher3-10/+13