Age | Commit message (Expand) | Author | Files | Lines |
2016-03-22 | Order: remove unused OrderType.END_OF_TURN | Jérémy Zurcher | 1 | -2/+1 |
2016-03-22 | Battle,Ctrl: move JSON code from BattleCommon to Ctrl | Jérémy Zurcher | 4 | -33/+32 |
2016-03-22 | Battle: unload turnCount into JSON | Jérémy Zurcher | 3 | -7/+13 |
2016-03-22 | SQL: schema rewrite | Jérémy Zurcher | 1 | -8/+21 |
2016-03-22 | Map5Marshal: add clearMarshalUnits() | Jérémy Zurcher | 1 | -2/+3 |
2016-03-21 | Battle,Map5Marshal: implements util/Marshal | Jérémy Zurcher | 4 | -55/+83 |
2016-03-21 | BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to Battle | Jérémy Zurcher | 2 | -22/+22 |
2016-03-21 | Solo: remove unused import statement | Jérémy Zurcher | 1 | -1/+0 |
2016-03-20 | StateType,Ctrl: add LOADING state and Ctrl.isLoading() | Jérémy Zurcher | 2 | -2/+10 |
2016-03-20 | Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb() | Jérémy Zurcher | 4 | -7/+16 |
2016-03-15 | Solo: use storeTurn(int) instead of storeTurn(...) | Jérémy Zurcher | 1 | -2/+2 |
2016-03-14 | DB/BattleCommon: add turnCount | Jérémy Zurcher | 3 | -6/+22 |
2016-03-14 | BattleCommon: loadd(String) sets currentPlayer | Jérémy Zurcher | 1 | -0/+1 |
2016-03-12 | SQL: update schema | Jérémy Zurcher | 1 | -8/+8 |
2016-03-07 | Ctrl: States are final | Jérémy Zurcher | 1 | -10/+10 |
2016-03-07 | Battle: clean up the API | Jérémy Zurcher | 6 | -43/+54 |
2016-03-07 | Ctrl: only RustAndDust param for constructor | Jérémy Zurcher | 2 | -5/+5 |
2016-03-07 | Player: remove id from constructor | Jérémy Zurcher | 7 | -23/+21 |
2016-03-07 | BattleCommon: code compression | Jérémy Zurcher | 1 | -35/+6 |
2016-03-07 | BattleCommon: getWinner() first check if one player has no more units | Jérémy Zurcher | 1 | -3/+3 |
2016-03-03 | OptionsPanel: save config on apply | Jérémy Zurcher | 1 | -0/+1 |
2016-03-01 | fix ugly null pointer bug in Map5... | Jérémy Zurcher | 1 | -0/+2 |
2016-02-29 | Solo: processTurn() save orders only into turns table | Jérémy Zurcher | 1 | -1/+6 |
2016-02-29 | Battle,Map5Marshal: add boolean full to unload(...) | Jérémy Zurcher | 4 | -12/+14 |
2016-02-23 | DB.NO_RECORDS -> DB.NO_RECORD | Jérémy Zurcher | 1 | -1/+1 |
2016-02-22 | Sound type/enter: nicer, better | Jérémy Zurcher | 2 | -10/+20 |
2016-02-22 | Solo: supports battle reloading | Jérémy Zurcher | 1 | -3/+25 |
2016-02-22 | Config: add gameId | Jérémy Zurcher | 1 | -0/+1 |
2016-02-22 | use type and enter sounds | Jérémy Zurcher | 2 | -2/+9 |
2016-02-21 | OptionsPanel: use String aware Label constructor | Jérémy Zurcher | 1 | -11/+5 |
2016-02-19 | Widget: add setTop/BottomRight/Left() | Jérémy Zurcher | 1 | -1/+1 |
2016-02-18 | StateDeployment,Ctrl: clean up deployment completness procedure | Jérémy Zurcher | 2 | -11/+5 |
2016-02-17 | StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each... | Jérémy Zurcher | 2 | -0/+7 |
2016-02-16 | Config: add GameMode.from | Jérémy Zurcher | 1 | -0/+9 |
2016-02-10 | BattleCommon: init is one turn, only call map.turnDone() when all is done | Jérémy Zurcher | 1 | -4/+1 |
2016-02-10 | Map5Marshal: unload/load Unit entryZone and exitZone | Jérémy Zurcher | 1 | -4/+10 |
2016-02-10 | Map5Marshal: load/unload entryZones and exitZones | Jérémy Zurcher | 1 | -0/+53 |
2016-02-10 | Battle,State: use entry and exit Zones from Unit and Map | Jérémy Zurcher | 6 | -44/+15 |
2016-02-10 | Map0Hex: add protected IterableArray<Zone> entryZones and exitZones | Jérémy Zurcher | 1 | -2/+14 |
2016-02-10 | Unit: add public Zone entryZone and exitZone | Jérémy Zurcher | 1 | -0/+4 |
2016-02-09 | Config: remove debug System.err.println | Jérémy Zurcher | 1 | -1/+0 |
2016-02-09 | Config: protect load(String) against null payload | Jérémy Zurcher | 1 | -0/+1 |
2016-02-09 | Config: add String unload(), void load(String payload) | Jérémy Zurcher | 1 | -0/+46 |
2016-02-09 | ui/typewriter.9.png -> assets/ui/bg.9.png | Jérémy Zurcher | 5 | -6/+6 |
2016-02-08 | remove useless import statements | Jérémy Zurcher | 4 | -7/+0 |
2016-02-08 | use HdpiUtils as advertised in 1.8 release note | Jérémy Zurcher | 1 | -2/+2 |
2016-02-03 | Battle: add void init(Ctrl ctrl, String payload) | Jérémy Zurcher | 2 | -0/+11 |
2016-02-03 | BattleCommon: turnDone() calls map.turnDone() after processing | Jérémy Zurcher | 1 | -3/+4 |
2016-02-03 | Map5Marshal: call setFired(), and setMoved() on loading | Jérémy Zurcher | 1 | -2/+2 |
2016-02-03 | Unit: add setFired() | Jérémy Zurcher | 1 | -2/+7 |