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path: root/core/src/ch/asynk/rustanddust/game
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2016-05-04StateEngage: doRotation(Orientation) -> doBreakMove(Orientation)Jérémy Zurcher1-2/+2
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states rew...Jérémy Zurcher32-1304/+1318
2016-05-03Map0Hex: coding styleJérémy Zurcher1-1/+2
2016-05-02Player: update debug msgsJérémy Zurcher1-2/+2
2016-05-02Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints()Jérémy Zurcher1-1/+12
2016-05-02Pawn,Hex: road(Orientation) -> roadFrom(Orientation)Jérémy Zurcher1-2/+2
2016-04-22Unit: do not substract road march bonus to a 0 cost moveJérémy Zurcher1-1/+1
2016-04-22OrderList: add Order getId(int)Jérémy Zurcher1-0/+9
2016-04-22Player: impove burnDownAp reportingJérémy Zurcher1-14/+34
2016-04-22Unit: do not call setMoved if cost is 0Jérémy Zurcher1-1/+1
2016-04-22Unit: if roadMarch deduce bonus from move cost, cost is at least 1Jérémy Zurcher1-2/+3
2016-04-19Hup: default notify position is TOP_CENTERJérémy Zurcher1-2/+2
2016-04-13Unit: fix toString formatJérémy Zurcher1-1/+1
2016-04-12Player: toString shows 'id'Jérémy Zurcher1-1/+1
2016-04-12Order: orderId -> idJérémy Zurcher3-13/+13
2016-04-12Unit: id is privateJérémy Zurcher2-14/+17
2016-04-12Map5Marshal: dump orderId before other attributesJérémy Zurcher1-2/+2
2016-04-12Order: actionId -> orderIdJérémy Zurcher3-11/+11
2016-04-11Map4Marshal: Engagement orders JSON assists 'a', conflicts with 'a' activable...Jérémy Zurcher1-2/+2
2016-04-11Map4Orders: compute activableUnits (break move) only on successJérémy Zurcher1-4/+6
2016-04-11Map4Orders: code reorderJérémy Zurcher1-1/+1
2016-04-11Unit: improve toString()Jérémy Zurcher1-3/+4
2016-04-11Map4Orders: remove useless importJérémy Zurcher1-1/+0
2016-04-11BattleCommon: remove useless importJérémy Zurcher1-1/+0
2016-04-11BattleCommon: must load map before Players, to have exit and entry Zones avai...Jérémy Zurcher1-1/+1
2016-04-07Map: enable exit Zone when adding it to the mapJérémy Zurcher3-3/+3
2016-04-06Config: add revertAllMoves = falseJérémy Zurcher1-0/+4
2016-04-05Hud: QUIT_BATTLE -> EXIT_BATTLEJérémy Zurcher2-15/+15
2016-04-05Map,Board: Map cleans Collection<Unit> before calling Board methodsJérémy Zurcher2-6/+4
2016-04-04Hud: only play sound if toggle option panel happensJérémy Zurcher1-7/+8
2016-04-01Ctrl: setState(StateType) depth msg is error not debugJérémy Zurcher1-1/+1
2016-04-01Ctrl: add error msg in getState(StateType)Jérémy Zurcher1-0/+1
2016-04-01Ctrl: code reorderJérémy Zurcher1-48/+48
2016-04-01Ctrl: add EventType.UNIT_DOCK_SELECTJérémy Zurcher2-3/+7
2016-03-31PlayerInfo: follow new UnitDock APIJérémy Zurcher1-1/+1
2016-03-31UnitDock: hit(float, float) swallows Unit select(float, float)Jérémy Zurcher1-9/+6
2016-03-31Ctrl: add postEvent(EventType, Object)Jérémy Zurcher1-0/+6
2016-03-31Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLEJérémy Zurcher2-5/+5
2016-03-31Ctrl: add EventType.TOGGLE_REINFORCEMENTJérémy Zurcher2-3/+7
2016-03-31Ctrl: postAnimationsDone() -> postEvent(EventType)Jérémy Zurcher2-3/+4
2016-03-31Ctrl: Event is a private class, EventType is an inner public enumJérémy Zurcher1-11/+11
2016-03-31Ctrl: setState(StateType) is privateJérémy Zurcher1-1/+1
2016-03-31Ctrl: add Event.Type.ANIMATIONS_DONE and use itJérémy Zurcher3-19/+27
2016-03-31Ctrl: add private Event getEvent()Jérémy Zurcher1-6/+10
2016-03-31Board: animationsOver() -> animationsDone()Jérémy Zurcher1-1/+1
2016-03-31Ctrl: code cleanupJérémy Zurcher1-13/+10
2016-03-31StateEngage: remove useless importJérémy Zurcher1-1/+0
2016-03-31Factory: add getBattle(int)Jérémy Zurcher1-0/+9
2016-03-31Map4Orders: add bounce animation on SET and ENTER ordersJérémy Zurcher1-0/+2
2016-03-31Map3Animations: add addBounceAnimation(Unit, float)Jérémy Zurcher1-0/+6