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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
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/
core
/
src
/
ch
/
asynk
/
rustanddust
/
game
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Author
Files
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2016-01-22
Battles: add _id and description
Jérémy Zurcher
2
-0
/
+9
2016-01-22
Battle: add public int getId()
Jérémy Zurcher
2
-0
/
+9
2016-01-22
OptionsPanel: add Battle Objectives
Jérémy Zurcher
1
-1
/
+26
2016-01-22
ObjectivesPanel: no need to keep a ref to RustAndDust
Jérémy Zurcher
1
-2
/
+0
2016-01-22
add game/hud/ObjectivesPanel
Jérémy Zurcher
1
-0
/
+106
2016-01-22
OptionsPanel: add missing title.dispose()
Jérémy Zurcher
1
-0
/
+1
2016-01-19
Ctrl: add getCtrl(GameMode)
Jérémy Zurcher
1
-0
/
+12
2016-01-14
add game.ctrl.solo: first step into multimode game
Jérémy Zurcher
2
-1
/
+14
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
3
-10
/
+9
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
2
-2
/
+2
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
3
-7
/
+7
2016-01-11
PathBuilder: tiles and paths use ArrayListIt
Jérémy Zurcher
1
-1
/
+1
2016-01-10
OrderList is an ArrayListIt
Jérémy Zurcher
1
-1
/
+1
2016-01-09
Engagement: use ArrayListIt instead of LinkedList
Jérémy Zurcher
1
-2
/
+3
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
2
-3
/
+5
2016-01-09
Tile: stack is private and is an ArrayListIt
Jérémy Zurcher
1
-1
/
+1
2016-01-09
while, for, if codding style
Jérémy Zurcher
3
-3
/
+3
2016-01-09
StateBreak: remove useless import statement
Jérémy Zurcher
1
-1
/
+0
2016-01-09
use ArrayListIt
Jérémy Zurcher
2
-5
/
+5
2016-01-07
Config: add fxStrings
Jérémy Zurcher
2
-5
/
+5
2016-01-06
Option menus: repalce VSPACING with LABEL_PADDING
Jérémy Zurcher
1
-14
/
+13
2016-01-06
Ctrl: do not process null Hex
Jérémy Zurcher
1
-1
/
+1
2016-01-05
Ctrl: check if Player can do something after each action and at turn start
Jérémy Zurcher
1
-1
/
+8
2016-01-05
Player: add boolean canDoSomething()
Jérémy Zurcher
1
-0
/
+11
2016-01-04
StateMove: fix checkExit(Hex) usage, and path building
Jérémy Zurcher
1
-15
/
+20
2016-01-04
PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)
Jérémy Zurcher
2
-5
/
+3
2016-01-04
StateMove: split checkExit() -> inplace | from hex
Jérémy Zurcher
1
-5
/
+14
2016-01-04
OptionsPanel: fix quit battle
Jérémy Zurcher
1
-0
/
+1
2016-01-04
StateBreak: use chooseShortest()
Jérémy Zurcher
2
-6
/
+6
2016-01-04
PathBuilder: choosePath() -p chooseBest()
Jérémy Zurcher
2
-2
/
+2
2016-01-04
OptionsPanel: quick closing
Jérémy Zurcher
1
-0
/
+5
2016-01-04
Map: fix call getDefense( defender.tile )
Jérémy Zurcher
1
-1
/
+1
2016-01-04
PathBuilder: impove error msgs
Jérémy Zurcher
2
-2
/
+2
2016-01-04
UnitDock: replace selected red border with light grey Bg
Jérémy Zurcher
2
-7
/
+5
2015-12-31
Options: remove 'Automatic Path' option
Jérémy Zurcher
1
-3
/
+0
2015-12-30
OptionsPanel: fix missing padding
Jérémy Zurcher
1
-4
/
+4
2015-12-30
OptionsPanel: add Automatic Path
Jérémy Zurcher
2
-5
/
+63
2015-12-30
Config: add autoPath = true
Jérémy Zurcher
2
-1
/
+3
2015-12-30
PathBuilder: toggleCtrlTile add boolean quick parameter
Jérémy Zurcher
1
-1
/
+1
2015-12-29
Config: graphics default to CHITS
Jérémy Zurcher
1
-1
/
+1
2015-12-29
Factory: use turret assets when available
Jérémy Zurcher
1
-1
/
+15
2015-12-29
Map0Hex: remove unused import
Jérémy Zurcher
1
-2
/
+0
2015-12-29
TankFireAnimation: aim before shooting
Jérémy Zurcher
1
-1
/
+1
2015-12-29
HeadedPawn: has a chit, a body and a turret that can aim
Jérémy Zurcher
2
-13
/
+26
2015-12-29
Unit: enable ace overlay if needed
Jérémy Zurcher
1
-0
/
+1
2015-12-28
Config: set TANKS as default
Jérémy Zurcher
1
-1
/
+1
2015-12-28
update FIXME
Jérémy Zurcher
1
-1
/
+1
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
6
-47
/
+13
2015-12-28
Command: remove space
Jérémy Zurcher
1
-1
/
+1
2015-12-28
Army: add overlay which is hex overlay index
Jérémy Zurcher
2
-12
/
+16
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