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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
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states
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StateReinforcement.java
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Author
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2017-05-18
StateCommon : select(Unit) activate(Unit) -> u.select(boolean)
Jérémy Zurcher
1
-5
/
+5
2016-05-10
Battle: clean up map.clear() usage
Jérémy Zurcher
1
-1
/
+2
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states rew...
Jérémy Zurcher
1
-40
/
+24
2016-03-30
State: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
1
-3
/
+3
2016-03-24
State leave/enter -> leaveFor/enterFrom
Jérémy Zurcher
1
-2
/
+2
2016-02-10
Battle,State: use entry and exit Zones from Unit and Map
Jérémy Zurcher
1
-1
/
+1
2015-12-24
State: replace touchUp() and touchDown() with touch(Hex)
Jérémy Zurcher
1
-9
/
+4
2015-12-24
States: do not use downHex or upHex out of touchDown() and touchUp()
Jérémy Zurcher
1
-3
/
+3
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-1
/
+0
2015-12-09
Options: remove mustValidate and canCancel
Jérémy Zurcher
1
-1
/
+0
2015-12-08
StateCommon: use static method to set ctrl, cfg and map
Jérémy Zurcher
1
-1
/
+1
2015-12-07
Map,States: improve API -> hexWhatShow/Hide
Jérémy Zurcher
1
-3
/
+3
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+87