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path: root/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
AgeCommit message (Expand)AuthorFilesLines
2017-05-18StateCommon : select(Unit) activate(Unit) -> u.select(boolean)Jérémy Zurcher1-12/+12
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states rew...Jérémy Zurcher1-57/+54
2016-03-30State: use ctrl.post(StateType) instead of ctrl.setState(StateType)Jérémy Zurcher1-1/+1
2016-03-24State leave/enter -> leaveFor/enterFromJérémy Zurcher1-2/+2
2016-02-18StateDeployment,Ctrl: clean up deployment completness procedureJérémy Zurcher1-4/+1
2016-02-17StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each...Jérémy Zurcher1-0/+2
2016-02-10Battle,State: use entry and exit Zones from Unit and MapJérémy Zurcher1-1/+1
2016-01-31Ctrl: remove checkDeploymentDone()Jérémy Zurcher1-5/+3
2015-12-24State: replace touchUp() and touchDown() with touch(Hex)Jérémy Zurcher1-13/+8
2015-12-24States: do not use downHex or upHex out of touchDown() and touchUp()Jérémy Zurcher1-2/+2
2015-12-18cleanup tree using fix_javaJérémy Zurcher1-2/+0
2015-12-15StateDeployment: no need to revert beforec calling setOnBoard() the latest do...Jérémy Zurcher1-1/+0
2015-12-15StateDeployment: code cleanupJérémy Zurcher1-16/+17
2015-12-14StateDeployment: fix missing or extra SET ordersJérémy Zurcher1-4/+4
2015-12-10Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"Jérémy Zurcher1-1/+1
2015-12-09StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()Jérémy Zurcher1-1/+1
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-1/+1
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher1-8/+8
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+138