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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
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ch
/
asynk
/
rustanddust
/
game
/
map
/
Map0Hex.java
Age
Commit message (
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Author
Files
Lines
2016-05-10
Map0Hex: add getEntryZone(int) and getExitZone(int)
Jérémy Zurcher
1
-0
/
+10
2016-05-03
Map0Hex: coding style
Jérémy Zurcher
1
-1
/
+2
2016-04-07
Map: enable exit Zone when adding it to the map
Jérémy Zurcher
1
-0
/
+1
2016-02-10
Map0Hex: add protected IterableArray<Zone> entryZones and exitZones
Jérémy Zurcher
1
-2
/
+14
2016-02-03
Map0Hex: private void showObjective(Hex, Army) -> protected
Jérémy Zurcher
1
-1
/
+1
2016-02-02
Map0Hex: remove IterableArray<Hex> objectives()
Jérémy Zurcher
1
-5
/
+0
2016-02-02
Map0Hex: add IterableArray<Hex> objectives()
Jérémy Zurcher
1
-0
/
+5
2016-02-02
Map0Hex: implement faster int objectivesCount(Army) then the one in Board
Jérémy Zurcher
1
-0
/
+9
2016-02-02
Map0Hex: add IterableArray<Hex> objectives
Jérémy Zurcher
1
-0
/
+13
2015-12-29
Map0Hex: remove unused import
Jérémy Zurcher
1
-2
/
+0
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
1
-32
/
+2
2015-12-24
ObjectiveSet: respond to isObjectiveFor() taking peristence into account
Jérémy Zurcher
1
-4
/
+1
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...
Jérémy Zurcher
1
-2
/
+6
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
1
-0
/
+6
2015-12-15
Map0Hex: add int objectivesCount(Army)
Jérémy Zurcher
1
-0
/
+5
2015-12-09
Map0Hex: fix addObjective
Jérémy Zurcher
1
-8
/
+9
2015-12-08
Map: split into smaller inherited classes
Jérémy Zurcher
1
-0
/
+107