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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
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core
/
src
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ch
/
asynk
/
rustanddust
/
game
/
Player.java
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Commit message (
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Author
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2016-02-03
Player: add setTurn(turn, ap, apSent)
Jérémy Zurcher
1
-0
/
+7
2016-02-01
Player: getAp() getApSpent() getCurrentAp()
Jérémy Zurcher
1
-0
/
+10
2016-02-01
Player: actionPoints -> ap
Jérémy Zurcher
1
-14
/
+15
2016-01-31
Player: turnEnd() set apSpent to max
Jérémy Zurcher
1
-0
/
+1
2016-01-31
Player: get rid of booleam deploymentDone
Jérémy Zurcher
1
-4
/
+6
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ...
Jérémy Zurcher
1
-2
/
+8
2016-01-27
Player: add publit int _id
Jérémy Zurcher
1
-0
/
+1
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at t...
Jérémy Zurcher
1
-10
/
+3
2016-01-05
Player: add boolean canDoSomething()
Jérémy Zurcher
1
-0
/
+11
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-2
/
+0
2015-12-15
Player,StatisticsPanel: add Objectives count
Jérémy Zurcher
1
-5
/
+7
2015-12-10
Player: add AP debug
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Player,BattleCommon: AP computation goes into Battle
Jérémy Zurcher
1
-21
/
+4
2015-12-09
Player: addUnit and removeUnit are private and used
Jérémy Zurcher
1
-9
/
+14
2015-12-09
Player: add debug to burnDownOneAp()
Jérémy Zurcher
1
-0
/
+1
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+213