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path: root/core/src/ch/asynk/rustanddust/game/Map.java
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2016-01-25Ctrl: add abstract init() and processTurn()Jérémy Zurcher1-3/+2
2016-01-24engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderListJérémy Zurcher1-3/+3
2016-01-04Map: fix call getDefense( defender.tile )Jérémy Zurcher1-1/+1
2015-12-28update FIXMEJérémy Zurcher1-1/+1
2015-12-28Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...Jérémy Zurcher1-4/+0
2015-12-09Map: code cleanupJérémy Zurcher1-13/+8
2015-12-08Map: split into smaller inherited classesJérémy Zurcher1-564/+84
2015-12-08Hud: engagementSummary() gets fxVolume frome game.configJérémy Zurcher1-1/+1
2015-12-08Map: go back from common API using UnitListJérémy Zurcher1-72/+20
2015-12-08Map: rename collectAndShowMovesAndAssits -> collectUpdateJérémy Zurcher1-1/+1
2015-12-08Map: simplify collectBlah method namesJérémy Zurcher1-5/+5
2015-12-08Map,MapRules: move init(), turnDone(), actionDone() from the former to the se...Jérémy Zurcher1-22/+5
2015-12-07Map: paths is now protectedJérémy Zurcher1-1/+25
2015-12-07update assetsJérémy Zurcher1-1/+1
2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher1-6/+2
2015-12-07add MapRules: that holds engagement specific rulesJérémy Zurcher1-70/+3
2015-12-07Map: remove useless bracketsJérémy Zurcher1-4/+5
2015-12-07Map: objectives and meteorology are protectedJérémy Zurcher1-2/+2
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher1-23/+28
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher1-11/+11
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher1-40/+102
2015-12-07get rid of orientation HexOverlayJérémy Zurcher1-2/+0
2015-12-01Map: clear activatedUnits in case of ATG only attack after having launched th...Jérémy Zurcher1-3/+3
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher1-3/+3
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher1-2/+2
2015-11-05Map: add comment for special AT_GUN -> no AP spent caseJérémy Zurcher1-0/+1
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher1-1/+1
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher1-1/+1
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+659