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path: root/core/src/ch/asynk/rustanddust/game/Map.java
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2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher1-6/+2
2015-12-07add MapRules: that holds engagement specific rulesJérémy Zurcher1-70/+3
2015-12-07Map: remove useless bracketsJérémy Zurcher1-4/+5
2015-12-07Map: objectives and meteorology are protectedJérémy Zurcher1-2/+2
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher1-23/+28
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher1-11/+11
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher1-40/+102
2015-12-07get rid of orientation HexOverlayJérémy Zurcher1-2/+0
2015-12-01Map: clear activatedUnits in case of ATG only attack after having launched th...Jérémy Zurcher1-3/+3
2015-11-20Map: hex overlay file is given by FactoryJérémy Zurcher1-3/+3
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher1-2/+2
2015-11-05Map: add comment for special AT_GUN -> no AP spent caseJérémy Zurcher1-0/+1
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher1-1/+1
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher1-1/+1
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+659