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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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root
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core
/
src
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ch
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asynk
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rustanddust
/
game
/
Map.java
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Author
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2015-12-07
Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)
Jérémy Zurcher
1
-6
/
+2
2015-12-07
add MapRules: that holds engagement specific rules
Jérémy Zurcher
1
-70
/
+3
2015-12-07
Map: remove useless brackets
Jérémy Zurcher
1
-4
/
+5
2015-12-07
Map: objectives and meteorology are protected
Jérémy Zurcher
1
-2
/
+2
2015-12-07
Map,States: possbleMoves->protected moves, pathBuilder->paths
Jérémy Zurcher
1
-23
/
+28
2015-12-07
Map,States: improve API -> hexWhatShow/Hide
Jérémy Zurcher
1
-11
/
+11
2015-12-07
Map,States: UnitList are protected, set a common API
Jérémy Zurcher
1
-40
/
+102
2015-12-07
get rid of orientation HexOverlay
Jérémy Zurcher
1
-2
/
+0
2015-12-01
Map: clear activatedUnits in case of ATG only attack after having launched th...
Jérémy Zurcher
1
-3
/
+3
2015-11-20
Map: hex overlay file is given by Factory
Jérémy Zurcher
1
-3
/
+3
2015-11-20
Board,Map: each Map impelementation owns it's own Config
Jérémy Zurcher
1
-2
/
+2
2015-11-05
Map: add comment for special AT_GUN -> no AP spent case
Jérémy Zurcher
1
-0
/
+1
2015-11-05
add and use Pawn.canBreak()
Jérémy Zurcher
1
-1
/
+1
2015-11-05
add and use Pawn.preventDefenseOn(Tile)
Jérémy Zurcher
1
-1
/
+1
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+659