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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
/
Hud.java
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Author
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2015-12-20
Hud: use ArrayDeque instead of Stack
Jérémy Zurcher
1
-2
/
+2
2015-12-19
Hud: replace touchUp + touchDown with hit(int, int)
Jérémy Zurcher
1
-45
/
+7
2015-12-18
Hud: plug OptionsPanel in
Jérémy Zurcher
1
-7
/
+44
2015-12-18
Hud: dialogs is a Stack
Jérémy Zurcher
1
-9
/
+9
2015-12-18
Hud: code reorder
Jérémy Zurcher
1
-8
/
+8
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-2
/
+0
2015-12-18
Hud: add options button, not implemented yet
Jérémy Zurcher
1
-0
/
+15
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
1
-5
/
+5
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
1
-2
/
+2
2015-12-15
StatisticsPanel: use flag
Jérémy Zurcher
1
-1
/
+1
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
1
-2
/
+2
2015-12-10
Hud: add notify(String, Position)
Jérémy Zurcher
1
-0
/
+5
2015-12-10
Hud: add delay before closing engagement dialog after animations done
Jérémy Zurcher
1
-0
/
+17
2015-12-09
Ctrl: an isInAnimation param to hid.touchDown(...)
Jérémy Zurcher
1
-2
/
+2
2015-12-09
Ctrl: reduce exchanges between Hud and Ctrl during engagement
Jérémy Zurcher
1
-2
/
+0
2015-12-09
Ctrl,Hud: automatically close engagementPanel at the end of animations
Jérémy Zurcher
1
-0
/
+7
2015-12-08
Hud: constructor needs only game parameter
Jérémy Zurcher
1
-2
/
+2
2015-12-08
Battle: no need of Player parameter anymore
Jérémy Zurcher
1
-1
/
+1
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-2
/
+2
2015-12-08
Hud: engagementSummary() gets fxVolume frome game.config
Jérémy Zurcher
1
-2
/
+2
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
1
-6
/
+6
2015-11-06
GameScreen -> UnitDock: add drag and implement vertical slide of units
Jérémy Zurcher
1
-0
/
+5
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+307