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path: root/core/src/ch/asynk/rustanddust/game/Hud.java
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2016-05-18Hud: add pushNotify(String, Position)Jérémy Zurcher1-0/+5
2016-05-13Board,Hud: add Board.getStats(), add tiles,animations count on debug msgJérémy Zurcher1-1/+1
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states rew...Jérémy Zurcher1-4/+14
2016-04-19Hup: default notify position is TOP_CENTERJérémy Zurcher1-2/+2
2016-04-05Hud: QUIT_BATTLE -> EXIT_BATTLEJérémy Zurcher1-5/+5
2016-04-04Hud: only play sound if toggle option panel happensJérémy Zurcher1-7/+8
2016-03-31Ctrl: add Event.Type.ANIMATIONS_DONE and use itJérémy Zurcher1-1/+1
2016-03-30Ctrl,Hud: use events to send answers back from Hud to CtrlJérémy Zurcher1-36/+8
2016-03-30Hud: remove unused END_OF_TURN actionJérémy Zurcher1-21/+0
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher1-5/+15
2016-02-22use type and enter soundsJérémy Zurcher1-1/+2
2016-02-09ui/typewriter.9.png -> assets/ui/bg.9.pngJérémy Zurcher1-2/+2
2016-02-02Hud: better fix for optionsBtn handlingJérémy Zurcher1-2/+2
2016-02-01Hud: fix toggleOptionsPanel, do nothing if optionsPanel is not visibleJérémy Zurcher1-1/+1
2015-12-30OptionsPanel: add Automatic PathJérémy Zurcher1-1/+3
2015-12-20Hud: use ArrayDeque instead of StackJérémy Zurcher1-2/+2
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher1-45/+7
2015-12-18Hud: plug OptionsPanel inJérémy Zurcher1-7/+44
2015-12-18Hud: dialogs is a StackJérémy Zurcher1-9/+9
2015-12-18Hud: code reorderJérémy Zurcher1-8/+8
2015-12-18cleanup tree using fix_javaJérémy Zurcher1-2/+0
2015-12-18Hud: add options button, not implemented yetJérémy Zurcher1-0/+15
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher1-5/+5
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher1-2/+2
2015-12-15StatisticsPanel: use flagJérémy Zurcher1-1/+1
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher1-2/+2
2015-12-10Hud: add notify(String, Position)Jérémy Zurcher1-0/+5
2015-12-10Hud: add delay before closing engagement dialog after animations doneJérémy Zurcher1-0/+17
2015-12-09Ctrl: an isInAnimation param to hid.touchDown(...)Jérémy Zurcher1-2/+2
2015-12-09Ctrl: reduce exchanges between Hud and Ctrl during engagementJérémy Zurcher1-2/+0
2015-12-09Ctrl,Hud: automatically close engagementPanel at the end of animationsJérémy Zurcher1-0/+7
2015-12-08Hud: constructor needs only game parameterJérémy Zurcher1-2/+2
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher1-1/+1
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-2/+2
2015-12-08Hud: engagementSummary() gets fxVolume frome game.configJérémy Zurcher1-2/+2
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher1-6/+6
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher1-0/+5
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+307