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path: root/core/src/ch/asynk/rustanddust/game/Hud.java
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2015-12-20Hud: use ArrayDeque instead of StackJérémy Zurcher1-2/+2
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher1-45/+7
2015-12-18Hud: plug OptionsPanel inJérémy Zurcher1-7/+44
2015-12-18Hud: dialogs is a StackJérémy Zurcher1-9/+9
2015-12-18Hud: code reorderJérémy Zurcher1-8/+8
2015-12-18cleanup tree using fix_javaJérémy Zurcher1-2/+0
2015-12-18Hud: add options button, not implemented yetJérémy Zurcher1-0/+15
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher1-5/+5
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher1-2/+2
2015-12-15StatisticsPanel: use flagJérémy Zurcher1-1/+1
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher1-2/+2
2015-12-10Hud: add notify(String, Position)Jérémy Zurcher1-0/+5
2015-12-10Hud: add delay before closing engagement dialog after animations doneJérémy Zurcher1-0/+17
2015-12-09Ctrl: an isInAnimation param to hid.touchDown(...)Jérémy Zurcher1-2/+2
2015-12-09Ctrl: reduce exchanges between Hud and Ctrl during engagementJérémy Zurcher1-2/+0
2015-12-09Ctrl,Hud: automatically close engagementPanel at the end of animationsJérémy Zurcher1-0/+7
2015-12-08Hud: constructor needs only game parameterJérémy Zurcher1-2/+2
2015-12-08Battle: no need of Player parameter anymoreJérémy Zurcher1-1/+1
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-2/+2
2015-12-08Hud: engagementSummary() gets fxVolume frome game.configJérémy Zurcher1-2/+2
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher1-6/+6
2015-11-06GameScreen -> UnitDock: add drag and implement vertical slide of unitsJérémy Zurcher1-0/+5
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+307