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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
/
asynk
/
rustanddust
/
game
/
Factory.java
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Author
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2017-02-23
HeadedPawn: add select(), and selectable attribute
Jérémy Zurcher
1
-1
/
+2
2016-03-31
Factory: add getBattle(int)
Jérémy Zurcher
1
-0
/
+9
2016-03-07
Player: remove id from constructor
Jérémy Zurcher
1
-3
/
+3
2016-02-03
PawnId/UnitID -> PawnCode/UnitCode
Jérémy Zurcher
1
-17
/
+17
2016-02-01
Player: actionPoints -> ap
Jérémy Zurcher
1
-2
/
+2
2016-01-31
Factory: update battle db table
Jérémy Zurcher
1
-0
/
+2
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ...
Jérémy Zurcher
1
-3
/
+3
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
1
-1
/
+3
2016-01-04
UnitDock: replace selected red border with light grey Bg
Jérémy Zurcher
1
-1
/
+1
2015-12-29
Factory: use turret assets when available
Jérémy Zurcher
1
-1
/
+15
2015-12-29
HeadedPawn: has a chit, a body and a turret that can aim
Jérémy Zurcher
1
-9
/
+21
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
1
-1
/
+1
2015-12-28
Army: add overlay which is hex overlay index
Jérémy Zurcher
1
-1
/
+1
2015-12-24
battles: add Battle00
Jérémy Zurcher
1
-0
/
+2
2015-12-23
game.Factory -> Factory
Jérémy Zurcher
1
-0
/
+192