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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
/
asynk
/
rustanddust
/
game
/
Battle.java
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Commit message (
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Author
Files
Lines
2016-02-10
Battle,State: use entry and exit Zones from Unit and Map
Jérémy Zurcher
1
-4
/
+0
2016-02-03
Battle: add void init(Ctrl ctrl, String payload)
Jérémy Zurcher
1
-0
/
+2
2016-02-02
Battle[Common]: add String unload() and implement it
Jérémy Zurcher
1
-0
/
+2
2016-02-01
Battle: add getMap()
Jérémy Zurcher
1
-0
/
+2
2016-01-31
Player,Battle: player id is private and needed at construction, Battle knows ...
Jérémy Zurcher
1
-3
/
+1
2016-01-31
Battle: code reorder
Jérémy Zurcher
1
-2
/
+2
2016-01-27
Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map
Jérémy Zurcher
1
-1
/
+1
2016-01-27
Battle: add setPlayerIds
Jérémy Zurcher
1
-0
/
+2
2016-01-27
Battle,Ctrl: clean up initialisation phase
Jérémy Zurcher
1
-1
/
+1
2016-01-24
Battle: setup return StateType, calls hud.update() when players are set
Jérémy Zurcher
1
-1
/
+1
2016-01-24
Battle: merge start() into setup()
Jérémy Zurcher
1
-2
/
+0
2016-01-22
Battle: add public int getId()
Jérémy Zurcher
1
-0
/
+2
2015-12-23
game.Factory -> Factory
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle: use getWinner() and getNextPlayer()
Jérémy Zurcher
1
-2
/
+0
2015-12-09
Battle: add actionDone()
Jérémy Zurcher
1
-0
/
+2
2015-12-09
Battle: code reorder
Jérémy Zurcher
1
-10
/
+10
2015-12-09
Battle: deploymentDone() -> isDeploymentDone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Battle,Ctrl: simplify turn end and change
Jérémy Zurcher
1
-2
/
+4
2015-12-08
Battle: remove unused parameters and imports
Jérémy Zurcher
1
-7
/
+4
2015-12-08
Battle: owns map, set it and bath player in setup(Ctrl)
Jérémy Zurcher
1
-6
/
+2
2015-12-08
Battle: no need of Player parameter anymore
Jérémy Zurcher
1
-3
/
+3
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-1
/
+3
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+40